Lots of Stuff

I was kind of at a loss for a title, so forgive me for so meaningless a title.

I was able to unclench after last week, but with one exception, I can’t remember what I was going to discuss. I started a post that was really just ending up a big pity-party after last weekend. I’ve decided that the draft is going to stay that way, or get ‘ported out into another program, but it will not be posted. I see no need.


One of the items I was going to discuss from last week was watching the previews from the upcoming DC Comics animation, JLA: Gods and Monsters. The idea is that the places of the DC Trinity (Superman, Wonder Woman, and Batman) are replaced with other characters from the DC Universe, and they are very different. I felt these clips had a very “Watchmen” feel, being more gritty and dark, rather than the bright, hopeful world the DC Universe is usually seen as.

After watching the three videos (Batman, Superman, and Wonder Woman here), I got to thinking how I’d like to do a game like that. Everybody selects a hero and warps that hero into something different. Even something like the Tangent Universe would work.

But I’m trying to avoid distractions from the StarSea, so this idea will just sit in the back of my mind and percolate.


 

I managed to finally complete assembly on my bard figure for our LFR games. I need to paint him now, but I’m vacillating a lot on his color scheme. He’s sort of based on Corum and Jhary-a-Conel, which might imply a good deal of red, but I’ve done red a lot in my figures, and I’f like to do something else. What I want to do is take some photos and try coloring him on the computer, but I keep forgetting to take pictures while I’ve got him out the game.


Caught the season finale of Game of Thrones, and like some others, I think I’m done with the series. I cannot think of a world that so deserves to be destroyed. I can live with characters being killed, but it seems that all of the characters with any knowledge of the threat to the world and any chance of saving the world are being killed off as well as those who deserve it. Except the ones that really do. The villains are winning, and with them, the evil will rise. Let it all burn. I won’t bother with witnessing it. I just don’t care any more. In fact, that’s almost more the problem: I’m now so apathetic about the remaining characters that I see no reason to watch any more. So fuck it. I’m done.


Yesterday was Free RPG Day. I finally got a chance to play Numenera, a game I kickstarted a few years ago. I read the rules when I got them, but I never played the game, and I set it aside a few months ago when I became disenchanted with d20-based games. In playing it, I find that my issues with d20 play have a possible solution.

To revisit quickly what my issues are with a d20, the additive nature of the d20 systems usually published means the die is grossly important at low levels, where bonuses are low, and virtually unimportant at high levels, when bonuses are so high that most challenges are overcome before the die is even rolled.

The Cypher System, which is what the core dice-rolling mechanics for Numenera and the Strange (the second game in the line) is called, deal with the issue by having the GM simply set the difficult of something, and then the player has ways of shifting the difficulty downwards, and then you roll to beat the final difficulty.

Outside of the pre-gen I was playing being poorly built, the  game played well. I always felt the possibility of failure, but it never seemed hopeless or too easy. The threats of the enemy’s seemed appropriate at every turn. I really enjoyed the game, if not the character.

[An explanation: The character I was given was a strongly Dex-based warrior-type, having a high Speed stat, a power chosen to increase defense when without armor, and the ability to do Speed-based things easily. The character’s equipment included armor, shield, and a heavy weapon. So, a fast character with nothing but hampering gear. I don’t blame the GM; he simply used the pre-gens that came with the adventure. I blame the adventure’s writer and editor for missing such a poorly designed character.]

The second game I played was the Pathfinder Adventure Card Game, the newest set being based on the adventure path called Wrath of the Righteous. It was a very short game, being a simple introduction to the game for new players who had never played. I was a little disappointed with the brevity, as it meant I was free hours earlier than I expected to be. But I hung out for a while before leaving. I was interested in the game as I thought it would be something I would be able to play with the kids. I think the Boy will like it, if we ever play.

As to the freebies, I picked up the Wyrd Minis Into the Breach Quickstart and the Catalyst Games Valiant Universe RPG Quickstart. I also got the free Goblin character for the Pathfinder Adventure Card Game. Sadly, I wasn’t interested in many of the others. Too many OSR clones. The only other one I feel I missed was the 13th Age book, but I expect they’ll put it up for download eventually, so I’ll pick it up then.


I haven’t taken the time to do the research on weapons in Fate at this point. I’ve been working a lot, and when I get home, there’s always other things on my mind. I’m slowly parting from Kings Road, as I’ve finished the story adventures, and that leaves just trudging through the grind and gaining “levels” for no apparent purpose. So, I’m bored with the game at this point, and I’ll probably drop it soon. I’ll try to turn that time back to the StarSea.


I think that’s enough for now. I need to finish my laundry and get to bed for work tomorrow. So…

Later.

 

 

 

 

 

This week’s post is cancelled.

I was going to try to write something, but my home life sucks right now, so I’m not very inspired. All I am is angry, and not in the productive sort of way. My head is throbbing from the effect that my anger has had on my blood pressure, and I feel about half sick.

Sometimes, you just really wish people would listen, stop trying to explain, and just shut the hell up.

There’s more on my Facebook, and if you’re a friend there, you can find out what’s going on. Otherwise, I’m done for tonight.

Another Three Week Post

Life has been both hectic and slow at the same time. I really didn’t think I had enough to report on in the week before Memorial Day, as I’d only last posted on the Tuesday before, so I put off posting on Memorial Day weekend. That week of the last post had been pretty average at work, but the following couple have been in all over the place. I only worked the Saturday before Memorial Day, and the Tuesday after, but not again until Friday, so I had very few hours in. This past week, I worked pretty much every day (including lots of overtime), and had something going on most evenings (including collapsing and falling asleep early a couple of evenings). I’ve been thinking on things, but not really formulating full ideas. I’ll cover some of those below.

One of the things I’ve been distracting myself with is a tablet game called Kings Road. It’s a Diablo-style RPG. I became obsessed with acquiring a certain set of equipment for my character, and spent a good deal of time playing in my spare time, and not thinking on the StarSea. I’ve had some creative flashes, but nothing lasting. I need to indulge those impulses at some point.


Weapons and Why They’re Important to Me

I’ve commented on one of my babies in the StarSea: Weapons. I feel I need to explain why they’re important to me, and the setting. This is likely to work something out in my own mind, or to justify to myself a choice, or to figure out if this is something I can remove.

In my source fiction and in history, the sword is the symbol of those invested with a certain level of power and responsibility. The Jedi are signified by swords, the Christian Knights were symbolized by their swords (which also looked like crosses, so they served two purposes), the Samurai and the knights of Saladin, the Furusiyya, were also defined by their relationships to swords (and typically, also horses). I want that relationship as part of the setting. However, I have no idea how necessary it is to the setting, or the game in question.

It’s the mechanics of Fate that are creating a break in my mind. I don’t care for any of the game’s mechanics, and that frustrates me. I think I may need to sit down with the various books, enumerate the rules, and figure out how to apply the Fate Fractal to the weapon rules, without creating something that overwhelms the magic rules. Or maybe just tone down the ideas I have in mind for weapons. Maybe just requiring them to work the Wyrd is all that’s necessary, beyond some simple rules for making them somewhat superior to what the average soldier carries, which is all I really need.


Dice Mechanic – Zombie Dice

One idea that I was sort of obsessed with about a week ago was using weighted dice as a method to shift dice probabilities. The idea came with a thought about Zombie Dice and how that game functions.

The different colored dice in Zombie Dice are weighted. Green dice have more brains and fewer shotguns, and red dice are weighted in favor of shotgun blasts. Yellow dice are neutral, and work like Fudge/Fate dice. The thought I’d had was that one might weight rolls by using Zombie Dice to represent an advantage provided by a superior weapon or superior armor, with the red shotguns reducing damage, like the armor rules in the Fate Toolkit. Unfortunately, I have no idea how to calculate the new probabilities the different dice would produce, as I’m not that good with the level of math involved. I was able to figure out that getting a +4 result with 4 green Zombie Dice would be about 1 in 16 rather than the 1% or so the regular dice provide. Ultimately, I think this idea would require a new system, rather than a modification of the Fudge/Fate system, especially without the ability to work the probabilities.


High Elf Skycutter and similar models

A couple of weeks ago, I got a bargain on this model, the High Elf Skycutter.

I’m planning on building it with a more draconic motif, and without the eagle (he’ll be built separately, as an individual unit). This model very much fits some of the ideas I have in mind for the vessels of the StarSea.

I also picked up this Lego set: Naida’s Epic Adventure Ship.

It’s a very cool little model, and it also sort of fits the thoughts I’ve had about vehicles in the StarSea. The Girl and I built it, and it looks very nice, if a little girly with the color scheme you can see above.

I believe there were others I was going to comment on when I originally outlined this post, but I’ve forgotten the others now. I’m sure I’ll remember then at some point when I won’t be able to post about them. :-)


Playing MTG

Thanks to the Boy, I’ve been cycling through collectable card games lately. We did some Yu-gi Oh! for a few weeks, including me replacing a deck that was stolen from him, but now he and his friends have moved on to Magic the Gathering. So, I bought a Deck Builder Kit (no, these I won’t link to) and we built decks and played. I was able to keep up with him, and I actually kept him on the ropes in early play, and even beat him once. He’s got an amazing mind for strategy, as well as the ability to pull off his strategies.

I finally see the appeal of the game, one I’d resisted because of the feelings I’d had back when MTG first came out. At that time, the owners of TSR had started pissing away all of the cachet that had been built around the D&D brand. D&D 2nd Ed was in its waning days, and people were dropping D&D for this new game, Magic the Gathering (or, as I called it in those days, “Money the Gathering”). I developed a resentment of the game, feeling MTG was draining away the players that D&D used to have.

MTG is easy to learn, plays fast, and has enough possibilities in even a limited number of cards that you can find numerous variations on the game play, thus replay-ability is high. I can see why MTG garnered such a following, one that made the publishers, Wizards of the Coast, enough money to buy up TSR and the D&D brand, resurrecting D&D with 3rd Ed. I expect we’ll be playing more this summer, maybe including the Boy’s birthday party next month.


The Art of Blizzard Entertainment

I mentioned Diablo above when I discussed the video game that ate my brain. Friday, the Family and I went to Barnes and Noble for the first time in years, and I found a copy of the monstrous tome named above. I read it cover to cover today (not hard as it’s an art book), using it as an escape from my addiction. Wasn’t a lot of meat there, but I am interested in poking through it again and again, looking for ideas for my own designs.


That’s pretty much it for this post. I’m up late as it is, and my eyes are feeling it. It’s time for me to head for bed. Later.

 

Three Weeks of Stuff, in One Big Blast

If you read my last posting, you read about how I’m having difficulty focusing. This post has been a couple of weeks in process, but my inability to focus is (figuratively) killing me. I can’t seem to stay on task much the past couple of weeks.

It might have to do with a job interview I had on the 15th. I was very aware of when the appointment was, etc. Like I was anxious, but without nerves. The initial call was very regimented, not more casual and flexible like most employers. I was given an appointment time, not asked what was good for me, etc. I felt like the interview and my distraction were related, but I can’t tell you why. Now, five days later, and I don’t believe they really were. I’m still very distractible, and I don’t know why.

I was going to rant about some personal stuff, but after writing it, I looked at it and said, “Why? This really doesn’t belong here.” Aren’t you glad I edit myself?


So, to the meat of my posting…

Divine Characters and Gods – A couple of weeks ago, after my last serious post, I was working my way through the second Corum novel, Queen of Swords. Moorcock used the priesthood of the gods of Chaos in a rather interesting way I’ve never seen in an RPG. The clerics in this book were truly tools of the gods. The first novel is called Knight of Swords, and the story revolves around how the gods of Chaos have defeated the gods of Law some while back, and this is what allows humanity to rise to power and exterminate Corum’s people. Corum defeats the titular god of Chaos. That being said, you can see who the villain of second novel is, and as said goddess can’t make herself known on the plane due to the rules of the Cosmic Balance, she uses the Knight’s priests, empowering them to create upheavals, and thereby draw people to Chaos (“Only Chaos can protect you from the upcoming troubles! The gods of Law are too weak!”). Magic is used to back up their claims.

I can’t think of a time in which I’ve ever seen a DM actually hand the word of a god to a PC, or seen a group of evil cultists being anything other than psychopaths. Even though this god-mortal interaction is only commented on in two or three chapters, it struck me. DMs seem to more often than not simply make sure the cleric is doing things that make sense for that character’s god, but do little in the way of having the god actually nudge the character down a path that furthers the god’s goals. I think that’s something I’ll be investigating the next time I run a more traditional fantasy game. (More later.)


Movies – I also caught a few movies that I felt I would comment on, as each had an impact on my mind.

Jupiter Ascending – I caught this one at the local cheap theater. I’m glad I saw it on the big screen, but I’m also glad I saw it at the cheap theater. It wasn’t an especially good plotline, and in fact the plot had holes you could fly a solar system through. The effects were cool, and it looked good on the screen, but the story was weak, and some of the performances were overdone. It had some neat ideas for tech, but some of the animal people were a bit silly. I’ll probably buy it on DVD when it becomes available.

Birdman – I think this one only won the Oscar because the Screen Actor’s Guild understood the movie. The movie is about an actor acting and directing and producing, and I don’t think many of us on the outside really get it. Even after watching the “Making of” featurette on the DVD, there were confusing things about the movie and plotline. I also hated the Jazz drums-only sound track. I bought the DVD, and anyone who reads this blog is welcome to it; you need only ask. It’s nothing I want to keep in my collection.

Avengers 2 – Well, of course I saw Avengers 2! Great fun! I think the Black Widow controversy is mainly from folks who haven’t watched Agent Carter and didn’t get what Natasha saw in her “chaos magic” spawned dream. I enjoyed seeing the vision on screen, as well as all the little hints about his connection to Wanda. With the little bit of hinting about CA:Civil War, I’m interested in seeing how they’ll handle the end of that one.


 

Games on consignment – I spent a couple of days working on checking prices and getting some of my old games, as well as some that Roger left behind, out of the house. They were taking up space. These were books I’d taken into Crazy Squirrel‘s Game Swap Meet a couple of times, but they never sold. This time, a couple of items have sold and made me a little money. As well, we had a rainstorm around that time, and I discovered some of the bins of fabric Roger had left behind had fallen over and broke. I took some time to dig through those as well, and start to get then out of the storage, which is no longer secure from weather. I have a lot more to do on that mark, but it’s getting warmer and more difficult to work outside. Hopefully, I’ll be able to make the time to get more of the stuff cleaned out of the greenhouse/storage.


Campaign Ideas – I’ve been thinking about games I’d like to run, in addition to the StarSea (more in a moment). Here’s a list. Some of these would likely work well for the D&D for Kids game, as I’m running out of adventures for them.

  • Neverwinter – Both the Encounters season and the stuff from the sourcebook. I have the Encounters module still, and I really enjoyed the plotline. However, I doubt the kids would enjoy it, because of the politics. They just like beating up enemies. A superhero game might work better.
  • Heroes of the Feywild – Again, using the Encounters season, as I have that one also. This idea might be good for the next D&D for Kids campaign, including the cool character creation extras. I could expand out that Encounters season, but that would be a lot more work than Neverwinter, as I would be creating from whole cloth.
  • Scales of War – This one looks like a cool campaign that I’d enjoy running. Has a cosmic level of doings, with Tiamat warring with Bahamut and the ensuing chaos. Wouldn’t work for the kids, but would probably work for our Wednesday Night game (which may be moving to Thursdays, but I’m hoping not).
  • The Swords Trilogy – Well, not exactly Corum’s world, but close. If I pull the entire setting and plotline, it would look something like this: The world would be a faerie tale, idyllic world to start, with a barbarian race coming in to destroy what the PCs hold dear. The PCs escape, and find themselves allying with another nation that is next on the barbarians’ hit list. The gods are silent to start, until the PCs learn that those gods have been barred from the world by the evil gods. This is due to some force the PCs learn they have to undo or reverse, probably by defeating the some servants of the evil gods. There should be some mention of the influence of the evil gods towards making the world a darker place, swaying mortals to unleash their dark sides (as mentioned above, in the first part of this post). That might be something to link to the Feywild game mentioned above.

These are, at present, all 4e campaign ideas. I’ve thought about the idea, as well, of running these as Fate games, using the Freeport supplement to give me the fantasy and magic rules. I’m thinking I need to do something like that at some point anyway. It would get my players used to the rules for StarSea, assuming I don’t go nuts at some point and drop Fate.


 

Regarding that last statement, I have thought about that lately. Again, I’m looking at tinkering with the Fate system more, at a deeper level. I’ve already mentioned changing the Advancement System, and building my own. As I listen to the Critical Hit podcast Fate superhero game, or I think about things like lightsabers (which I’m also thinking of removing from the game; sometimes you have to kill your babies, and this is one of those), I’m thinking I may need to tinker with how combat works. I like having combat in my games, as do the kids (although they may outgrow that). The point of using Fate was to avoid doing so much tinkering. Of course, there’s nothing I don’t tinker with, gaming-wise, so maybe I’m just being foolish and finding reasons to distract me. But if the system really won’t do what I want…

Then again, the Cypher System setting-neutral book will be out this summer. Maybe I need to re-examine my feelings about that system, as that was where I was going to start pulling ideas from for my Fate concerns. Or maybe I need to look at alternate Fate games that tinker with those rules. There are lots of ways of dealing with this. I just need to start looking into rules systems, again.


Gaming Careers podcast – I started listening to this podcast a couple of weeks ago. I’m really enjoying it, even the shows that I’m not especially interested in (i.e. the video game episodes). It’s sparking some creative ideas, and giving me insights into how to get into the industry part-time. As one of the other podcasters I listen to said, “Do you want to be a publisher or published?” I want to be published infinitely more than be a publisher. In fact, I have no desire or inclination to be a publisher, at all. It seems like a lot of number-crunching and such I don’t want to deal with.


So, after three weeks, that’s about it. I think that’s more than enough. Later.

 

Immanently Distractable

In lieu of a real post, I’m just throwing up some of my thoughts right now. I won’t be cross-posting this to Facebook or the other social media sites I normally do as I’m currently writing this on my tablet before bed.

Lately, I’m very distracted, and I know it, and I can’t seem to help myself. I become aware of it and try to stop myself, and that lasts for about ten minutes before I’m distracting myself again. I did it just moments ago.

I have an outline for a much better post about some movies I seen recently, as well as other media experiences I’ve had, and hopefully I’ll be able to focus soon and actually complete and post it.

Sorry I don’t have more. Later.

Finding Joy Again

I didn’t work much this week. I’m not sure what’s going on, beyond the area manager trying to eliminate overtime, but days have been short and few. So, I’ve done some badly neglected yard work around the house. Stuff that’s been neglected because of evil animals and their owners who are no longer part of the environment. Just after I first got laid off from the photo studio, I was doing this stuff and keeping my weight down. Then a couple of years ago, things changed and I stopped working in the yard. Things have righted themselves recently, so I’m back to doing things around the house. Hopefully, I’ll take off some of the weight I’ve gained.

But yard work means I’m not focusing on the StarSea on days off, at least as much as if I were to just sit around on my days off and try to work on it. Not that I’ve done that, at this point. There’s always something demanding my attention, and I’m certainly not practicing anything mentioned in The War of Art. I have a hard time saying “no” when asked to do something around the house, or anything similar, and I’ve commented plenty of times how easy it is for me to distract myself.

But this week, while working, I started doing some sketching. I haven’t sat myself down and sketched like I did this week in years. I let my mind wander a little bit while driving, thinking about how vehicles would move in the StarSea. That led me to trying to figure out shapes 0f boats and ships, which led me to engines and rudders and such. That also led me to ask myself how the magic fuel is stored, so I designed some fuel cells, which end up more looking like Green Lantern‘s power battery from the movie (but a little less organic). I went off on tangents, considering how the Arcanists or the Divine Order might modify the design (or more accurately, what they might have designed that the Psionics have refined). I enjoyed the process quite a bit.

This designing leads me to wonder if game-ifying this setting is what I really want. Part of me does, as gaming is a great way to share the setting. But part of me is rebelling at the idea, I think, contemplating it as a venue for fiction of my own creation only. I will say that part of the simplification of the character creation system I mentioned last week was me moving towards the simpler system leading to a simpler format for character stat blocks. In my head, the stat block for a character built with Modes becomes complicated, as I envisioned it, and the simplification of the characters became more inline with what a reader might see in a comic book-style stat book, like DC’s Who’s Who or The Official Handbook of the Marvel Universe, which I prefer. This seems to be common to all of the stat blocks I’ve seen of FAE characters versus Fate Core characters: FAE characters are simply more readable.

Part of me wants to see what other people would do with this universe, and part of me dreads that, as I have a certain vision for what I want of this universe. I want to focus on the intrigue between knights and their factions and opposing factions. I’m not especially interested in the criminal element that is prominent in Star Wars, but that I know other folks really like.

It’s getting late now, and I’m not going to answer these questions tonight. so I think this is where I bid you all adieu. So…

Later.

When It Rains…

…It pours. And it rained on me last week. After Easter, I spent time with the Kids one day that week, but that Friday, the shit hit the fan. My mother ended up with another infection, which is common for those with diabetes. I ended up losing my morning to some stuff related to her, and then a chunk of the afternoon getting her to the hospital and admitted.

Later in the day, I tried to boot up my laptop, and it refused. I was able to do a couple of tests that led me to the conclusion that my boot sectors of my hard drive were hosed, a conclusion which has since been held out. So, I got out the original hard drive the laptop shipped with (which I had replaced after a couple of years as had too little storage), go out and buy a new hard drive, format it, and restore my system. As the HD that was broken hadn’t been backed up for a while, I had to hand restore the system (a long, slow process). I thought I finally had everything done Wednesday. However, this Thursday I discovered that I couldn’t print. After some poking around on the Net, I discovered that this is a common issue between Acrobat and HP printers, and seems to be an Adobe issue. Before the research, I assumed that it was issues with the HD changeover, and wasted a lot of time with trying to reinstall the drivers.

In the midst of the weekend of shit-fan impact was International Tabletop Day, to which I took the Girl (and only her, as the Boy was still working on homework he’d put off since his Spring Break had started). We had fun with the day, but of course, while you’re gaming, you’re not getting other things done.

So, I again broke my promise to myself to get some character building done. Really, the mix-up with the Bookwyrm convention left me with no impetus to actually meet the deadline of this weekend to have this stuff done. And worse, self-doubt and double-thinking has created reasons for me to distract myself as well.

I’ve considered going back to a more FAE-style character building system, and I can only see one reason not to: character progression. Friend Will pointed out to me that with only six skills, the advancement system of FAE (Fate Accelerated Edition) is going to allow players to raise their skills quite quickly (a +1 every 3 sessions approximately, on a +0 to +8 scale, starting between +0 and +3). However, part of me likes the idea of simplifying my skill list and getting rid of modes, as it allows a broader base for PC actions and abilities. That is, players will get bonuses to most rolls, and therefore can feel their character is competent at many things.

My thought is to redefine the six approaches of FAE as specializations that are comparable to classes. So, characters would have ratings in Soldier, Infiltrator, Loremaster, Commander, Artificer, and Cavalry (a catch-all which would include all sorts of vehicle usage), rather than Modes that are essentially the same things. Let me explain further: In my previous iteration, I using Modes, which are groups of skills that players rate their characters in. The Soldier mode included Athletics, Fight, Notice, Physique, and Provoke. Notice was added to give soldiers the ability to be watchful as guards, but everything else makes sense for a soldier and provides little mechanical benefit other than bonuses to certain rolls (except Physique, which provides a bonus to “hit points,” and that can be folded into Soldier). You choose to rate that mode, and all the skills in that mode are typically at the same level (there are exceptions, but not regularly). Those kinds of skill groups are more or less how Bare Bones Fantasy works, and it was an idea that really attracted me to that system. Buy one “skill,” get a host of related things you can do with it. Creating modes was becoming a wrestling match anyway, so this change simplifies things for me. I think it will also create a tidier character sheet, especially for any major NPCs I choose to present.

This system fits with the fictions that influence my setting. For example, in Star Wars, all of the Jedi and Sith are competent at more than just sword slinging. They have their use of the Force, but they are also often physically skilled, they can fly ships, might be good with computers, or have a host of other skills. That could easily be simulated more easily with a handful of broader skills than a list of 20 or more specific skills.

With magical healing available, the whole advancement system of Fate/FAE can be scrapped. Fate advancement works like it does to slow healing and advancement, as far as I can see. They deliberately do not include magical healing, and comment on this in the rulebook. You get opportunities every session to rename aspects, which is how you heal consequences, injuries to body and mind more serious than a bruise, and failing to take those opportunities to rename consequences mean they linger. I’d like a more Storyteller/Hero System/Cypher System XP system anyway, so this would be a chance to build it.

So, that’s where I’m at and where I’ve been for two weeks. Thanks for bearing with me.

Right now, I need to go. I’m tired, and I’ve exhausted my thinking for now. Later.

More of the Same

Nothing to report, really. While I worked nearly every day this week, they were short days for the most part. The biggest thing I learned was that I have a talent for ending up in a seat on the sunny side of the car, which is an issue with the iPad. Like the commercials for the Kindle with the really cute brunette at the poolside, iPads don’t work well in sunlight.

Not that I have done much of import. I’ve just continued to be distracted. About the only thing I’ve got going on in my head is a couple of concepts for characters. I do need to test character building in the StarSea setting, so that’s something. I have one Psionic, an infiltrator sort of character, and an Arcanist, a woman who will stop at nothing to accomplish her goals. I need more concepts for all the Orders, but this is a start. I just need to sit down and work out the ones I’ve got in mind currently.

I think I missed a distraction last week. I started buying the D&D Dice Masters game a couple of weeks ago, and I’ve been picking up booster packs as well. So far, the kids have been beating me with the Yugi-Oh! Dice Masters set, but that’s because Blue Eyes White Dragon seems a little broken.

So, that’s it. Mainly, I wanted to get back on schedule. After goofing off until Tuesday, I wanted to get back to my Sunday night schedule. By next time, I’m going to have a couple of characters built and see what they look like. I might even post them here, if I can get them in a good format.

See you next week. Later.

New Blog Po… Bunnies!

I can announce, right off the bat, that I’m 99% over my cold, and in only two weeks. I get some coughing on occasion, especially when I get hot, or first thing in the morning. But largely, I’m over it. Last summer, I was coughing for two months. I can’t wait for fire season… </sarcasm>


StarSea work as been limited, as I’ve been distracting myself. I think contributing to my lack of motivation, in addition to fear of success, has been a lack of written fiction. I’ve read a couple of comic books, but nothing else other than rulebooks, which are notoriously lacking in entertainment, in and of themselves. They’re tools for entertainment, but not entertaining.

So, Sunday night I started reading the Swords Trilogy, one of the books I picked up last year from the books store. This book is the first three Corum novels. I re-read the comics a few months ago (before I picked up this hardback), but the actual text is so much better. Again, his descriptions are wonderful in their depth and imagination.

As well, there’s a forward by Michael Moorcock commenting on how he was in Cornwall when he started the book, and that they were inspired by Cornish myth. Of course, this meant I did some research on the Cornish language and the pronunciation on some of the words. (Corum’s full name is Corum Jhaelen Irsei, he’s of a race called the Vadhagh, who have enemies called the Nadragh. Welcome to self-inflicted world.)


I also found a new distraction on my iPad, called King’s Road. It’s basically a Diablo-style game. On the up-side, I’ve only wasted a few hours on it. It plays pretty easy, and hasn’t presented any crazy challenges that I can’t get past, so I’m enjoying it for now. It’s a freemium game, which annoys me a little, but it’s not stopping me, yet.


The little bit of work I did on the StarSea was some work on the Aphorisms. I have the third for the Psionics (“Our Gifts are meant to be shared.“), and a couple for the Arcanists (“Power is meant to be seized,” and “Those without Power are slaves.“) I’m not entirely happy with the Arcanists’ phrases, but the’ll do for now.

While I was reading Corum last night, I did get inspired with an image of a personal anti-grav carriage, and did a little sketch. Not sure I need another little bit of tech to be floating around (pun not intended), but it was a nice little exercise, and one I hope is the start of me getting back into a more creative mindset and break this logjam.


I think that’s it for this week. Later.

Grr…!

Gah! I hate the mobile style interface! I want the old web post interface back!


Not much to report this week. I got even more sick, and this weekend I had a bad setback. I worked Wednesday, followed by GMing Fate, and then worked again on Friday. What I did Friday that set me back so bad, I don’t know. I went home earlier than normal, I slept a lot, and I still relapsed (or I feel I did). Yesterday I felt pretty bad, but today, while I’m still mildly congested and still have a mildly sore throat, I feel much better. Last week though… when I had days off, I was running errands or just trying to rest and not be very active.


The Fate game went well. We adjusted a few of the PCs’ aspects a little, to make them more invoke-able/compellable, and we got a better flow of Fate Points. I still think I’m going to close out the story in the next session or two (assuming I can get more of a show of players), and do the world building, etc. A couple of the players really seemed to be interested in the idea when I discussed it, so I think it will go over well.


I’m trying to get back on track with the StarSea writing, but I haven’t gotten very far. I have been thinking on the Aphorisms for the Psionics Order. I’m trying to come up with things like the Jedi and Sith Aphorisms. They got like this:

Jedi Code J Sith Code

The original thought I had was something like “We are our own best tools,” but it seems a little too utilitarian. What I’m thinking so far is something like “We believe in ourselves,” and “The Universe has gifted us.” Those both speak to the Diest Humanist ideas I want to be the founding of the Psionic Order. They also give me ideas for the Divine Order as something like “The Gods protect the faithful,” and “Through our belief, we are Gifted.” Each side needs another aphorism, and those will be treated as aspects both for the organization and the player characters who are members thereof, like setting aspects or situational aspects.


Otherwise, I spent time some time trying to reading the darned Yu-Gi-Oh! cards and get used to the cards. I did a little reading of Marvel Heroic RPG, and the Talisman board game rules (from Mayfair), but not much. I tended to crash out soon after my head would hit the pillow.


That’s about all I have. We’ll see how well I do this week in getting myself going on StarSea, as I have to prep for a Kids D&D game this weekend, that we had to displace for both my illness and a MTG prerelease weekend. Yikes!

Later.

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