Last week ended up being pretty rocky. Somewhat hellish, even. After the fire and my last post, we took my mother to the hospital again, as she’d been having bathroom issues since Friday. She was diagnosed with C-Diff again. On the upside, she was released the same day. The downside was I had to go retrieve her. Wednesday as pretty decent, as I worked. I was lead to believe I’d be off early, but I ended up finally checking out two hours later. Pay is great, but I was looking forward to getting out early. Thursday was okay until game time, but then I learned something else about technology that I didn’t know before: Group texts require your cellular data to be on. I usually leave mine off to keep usage down. So, I ended up sitting at the FLGS for an hour and a half because I didn’t realize that a text cancelling the game had been sent 24 hours previous. The week ended with having to put one of our dogs to sleep as she had advanced congestive heart failure. On top, Saturday morning, as I was leaving for the Kids D&D game I run, my laptop crashed on shut down, and my Launch Services crashed again, forcing me to run the script again.
The past couple of days have been better. I’ve started reading through 13th Age a bit, and a little other poking around. I did some thinking about the status symbols of the Raiders in the Reincarnated campaign, and I think I’ll be basing it on weapons and armor. A slave has no weapons, a freed man has a knife, a full warrior has an axe, an overseer has a whip, and powerful warriors have armor in addition to their weapons. This idea came from thinking about the economy the raiders might have substituted for a coinage system, core to civilization, which they would see as a sign of weakness. I need more than this, but it’s a start.
That’s really all I have time for tonight. I got involved in a long conversation on Facebook regarding how magic might change a medieval society, and got distracted from this, but it was a good conversation.
So, I have my laptop fixed. It took all week, but I finally found a forum with the answers I needed.
First thing I did was backup my files. That took quite a while, as I have so many files locally. Then I scanned both my old laptop and the new one with Norton Antivirus. I followed that up with a Mac specific program called ClamXav. Norton proved what I paid for it (free app), but ClamXav found a couple of virii on each box, which I quarantined. However, that didn’t fix things. Each scan took a day or more, again because of the number of files I keep locally.
Ultimately, I did a search for the specific phrasing of the error, and found some forums that told me what I needed to know. Saturday night, while watching The Hunger Games: Mockingjay Part 2 (I haven’t seen any of the other movies, and I now don’t feel I need to), I managed to execute the cure, a command-line process kill, and fix things. Apparently, since they introduced OS 10.11, there has been an issue with the Launch Services commands. When LS croaks, it hoses the Applications and Utilities folders. The apps are still there, but the OS can’t find them. But the command-line Terminal is an app, so you have to trick the OS into showing you an app, and they’ll run. Apple seems to be aware of this problem, but doesn’t seem to be doing anything about correcting the problem. And after releasing an update that hosed USB ports, or something like that, I’m still in a state of lost faith where Apple is concerned.
I managed to start getting things back up and running yesterday before bed. Some of my apps were screwed up by this, like not showing icons and such. When I didn’t complete things by 1AM, I went to bed. About 2:30, I was awakened by my frantic sister. There was a fire in our side lot, and I became a firefighter in short order.
I’ve written quite a bit on my Facebook about it, and if you’re a friend, you can read that there. I’m fatigued of it, at this point, but I expect I’ll tell the stoies a couple of more times this week. Once at work (as I didn’t work today; thank you, dumb luck), once for my Thursday night crew, and once more Friday night with the kids.
Between all the other crap of last week, I read a little of 13th Age, as I’m getting to The Tome Show 13th Age episodes from last year’s GenCon. Just an option I’m considering for the Reincarnated campaign. Cypher is also in the running, but I’m really not very enthusiastic about that option.
But that’s all for this week. Even after a nap this afternoon, I’m thinking I’ll be in bed as early as possible. So…
Today has been a pretty shitty day, and it has erased all memory of anything I might have posted about today. My new laptop, that I’ve only had up and running for exactly two months, has developed a psychotic system problem that makes no sense, and I’m going to have to try to do a clean install, again.
My old laptop, which I’m using to write this, was frozen on January 26th. I took my new laptop to our D&D game last night, and it was working fine when I left. I got home and went to bed. When I started it up this morning, the Finder (Apple’s file system app) was failing to find any of my apps. Files are fine, but apps are all broken or missing. Trying to use the Finder to copy off my files failed, as it kept trying initiate an app that has nothing to do with copying files. So I had to set up an external drive to copy my files onto another external hard drive, so I can later create yet another drive to clean install the OS and restore from this computer, again.
Two months after upgrading from OS 10.6.8 to 10.11.2, and FIVE DAYS after upgrading to 10.11.4, and the system has crashed completely.
It used to be that Apple products “just worked.” In the past two months, I’ve had so many problems that I’m considering never buying another Apple product. Their products are becoming so convoluted that they’re impossible to use.
But right now, I can’t afford to go out and replace everything again after two months time. And I shouldn’t have to. But right now, Tim Cook and crew could go piss up a rope, as far as I’m concerned.
Last I posted, I thought I’d have time to do some stuff while caring for my mother. Yeah, right. Taking care of an elderly person, especially when they have intestinal bugs is a full time job. Made even worse when they can’t get around well. There’s lots of clean up. And fetching and carrying. So, it becomes impossible to focus on anything for long.
Worse, after seeing all the cool stuff the other artist in my Thursday night game was finding on Pinterest, I signed up too, and spent a couple of nights running down those rabbit holes, AKA wasting time.
I’ve barely given two thoughts to the StarSea in the past few weeks, outside of finding images on Pinterest that are appropriate. I think that setting is going to be on vacation considerably longer than I had thought. I need something to prime that pump again before I’ll get back to it.
I haven’t really done much more mechanically with the Reincarnated setting, either. I’ve looked at a couple of small press games, but haven’t settled on anything yet. What I have settled on the idea that I want some level of tactical combat. The idea has crept into my head involves all the foes the PCs face being represented on the battlefield by miniatures from Games Workshop. This idea got started since part of my inspiration is Age of Sigmar. The idea of wererats as enemies, and thus the mythology of their status as a curse of the moon goddess, was inspired by having a collection of Skaven. So, I’ve been poking around for systems that include a tactical option that aren’t D&D, past or present. I mentioned Bare Bones Fantasy last post, and it allows for “multiclassing,” so it’s high on my list for now. The tactical rules for Fate in War of Ashes: Fate of Agaptus would be useful, but I don’t know how well the kids would handle the Fate System.
Otherwise, I’ve managed to find some other GW figures on sale at the local Hobby Town, and I’ve started building them and others in my collection. I’ve gotten a few evenings to build figures, and I’m hoping to keep it up. I’d forgotten how much I enjoy building minis.
That’s really all I’ve accumulated over the past few weeks. Hopefully, I’ll be able to get back to posting more regularly again.
Posting a day late because there was no pressure to have things posted last night. That’s because my mother is finally home, and I have to stay home with her for a week. Usually, I try to get the blog post done before Monday, since Monday is usually a working day. I fail a lot, but I try. That’s the plan. Now, all my plans are disrupted for a week or so.
I pretty much have an intro to the Reincarnated world. I need to find a better name for them, but that’s always a persistent problem for me. I already know I need to edit the intro, as I think it’s probably too long. I want to keep it under one page, and it so far only covers the history of the world up to the point the PCs die the first time.
Yeah, the first time. I’m going to use the magic of the reincarnation as a system of checks and balances. I got the idea from interviews with Keith Baker as he was discussing his new game, Phoenix: Dawn Command. In P:DC, the PCs are phoenixes, people who resurrect every time they die, which is also used as the leveling system. However, eventually the resurrection goes awry and the characters finally move on to their final rest. The quality of the character’s death determines how they advance, and the more meaningful the death, the better.
I like the idea of having limited numbers of resurrections for PCs, loathe as I am to kill PCs. I think having a system to encourage heroic death would be a good thing, while giving the PCs a reason not to throw themselves into stupid deaths is a good idea. What I plan on adding in is that the PCs suffer some derangements from their resurrections, eventually loosing their identities and becoming psychopathic, angelic killing machines.
I did finally finish Dungeon World and the attendant files. That’s the first game book I’ve finished reading cover to cover in a while. I’ve also been reading some of the setting books I got a while back from Bundle of Holding. Something clicked in my head that as it stands, my players will miss tactical combat. I will too, for that matter. Part of my plan has been to find a use for some minis I’ve purchased and didn’t know what to do with (the Skaven figures in the Warhammer Fantasy Battle Isle of Blood starter and the Khornate warriors in the Age of Sigmar starter), so I’d like something with a tactical system. I think one could be added to Dungeon World easily enough, although I also know that goes against the concept of the game.
I also want something that allows for easier multi-classing, which is rare in Dungeon World. I want my elven warrior-mages and such. That means either creating my own classes or manipulating the existing ones if I choose to use DW, or I go with another system. I got out Bare Bones Fantasy to look at, and it could work, as it gives me the things I want listed above. I have time to consider, and I might even do a few sessions in a number of different rules sets.
That’s all I’ve got for this week. I’ve got to be up for nursing duty in the morning.
Continuing certain themes from last time….
Mom is still not home, but she’s no longer in the hospital either. Thursday, we got her to a physical rehabilitation center, so she can recover her strength and the use of her leg. Hospitals suck in many respects, but especially in the respect that they keep you sitting in a bed your entire visit. When you’re old, like my mother, that’s bad. In the course of her last visit, her left leg has become stiff, especially one of the muscles in the thigh. She’s can’t get up and move easily right now.
She’s pissed that she couldn’t come home, and my sister and I aren’t very happy either. We’d like to have Mom home, but if she can’t move around by herself, we would have to be around with her all the time. So, PT it is.
In more pleasant news, I started re-reading Kobold’s Guide to World Building. I read it a couple of years ago when I was in the middle of working on the StarSea. As I started reading, I realized a number of mistakes I was making with the StarSea, such as trying to do too much and being too interested in too many details. I really wish I’d re-read it months ago. In fact, at this point, I want a paper copy rather than the electronic version I’ve been working with lately.
I’m working on making notes from it for the Reincarnated setting. The Guide has given me some ideas for filling in some of my details for creating the setting and keeping the creation process rolling.
That’s really all I’ve got worth discussing at this point, so I’m going to call it a night.
I’ve been avoiding using this new version of the interface for a while now, but they’ve caught up to my trick and now I’m being locked into this crap. Ugh. So, I’ll sally forth.
Last week was no better than the ones before. The file migration got hosed as I moved the laptops last Monday, so I ended up repeating the process. Tuesday morning, I was able to start determining which apps were going to work with the new OS, and that soaked up most of my day. Wednesday after work, I ended up having to go to the hospital again, as they did not determine the source of my mother’s hemoglobin issue. That was after going to see my uncle about a car issue I’m having.
Late Tuesday, I started the migration of the tablet items, but I kept having problems with the save file for one game. That one was a years work that I didn’t want to lose. I worked on that migration again Thursday until I came to the conclusion that I would never be able to get the file migrated, so I have to do something more or less manual, as the game in question (Terraria) allows you to make a cloud world, so Friday, the Boy and I moved all of my stuff from the old worlds I had created to a new world, from which I’ll be making a new base on the cloud world, so my work won’t be lost again.
In the meantime, I worked in a little reading of the Dungeon World rules, and little else. Now that things are stabilized, I’m trying to focus on Reincarnated again. There’s a lot less to do, as I’m not trying to create new elves and other critters. I’m just trying to come up with a suitable mythology and history of the world that makes sense and will tell the story I’m dreaming up.
So, that’s about all I’ve got for tonight. Just getting caught up and keep things together has become quite a hassle the past few weeks. Hopefully, things will now settle down, and I can get something fun done.