What are role playing rules, systematically/mechanically?
Posted by docryder
Back in October (https://docswyrdscience.wordpress.com/2011/10/19/what-are-role-playing-games-in-reality/), I discussed one of the most basic realities of role-playing gaming: that RPGs are focused on conflicts at the heart of storytelling. That we want to be challenged by those conflicts, but our defeats are preferred to only be temporary setbacks. That the DM, acting as storyteller, needs to have rules in place to limit his power. The players’ characters are also limited so that the conflicts the DM creates aren’t too easy, unless that’s the desired effect.