Monthly Archives: December 2012

On Storytelling and Brain Chemistry

Something I found really interesting, as someone who likes telling stories:

I’ve had a couple of insights on personal thoughts I have for StarSea.

One, the name Kirby in the link above made connects nicely to one of those. I realized I wanted to include something of the look of the Thor movie in the world, as well as some of the ideas. Science and magic intertwined, worlds in space with fantastic configurations, heroes who do exiting things while carrying seemingly primitive weapons and armor.

I also noted that some of my ideas reflect something that Andrew Stanton refused to do in this advertising about this time last year: acknowledge John Carter as providing inspiration for a lot of elements of Science Fiction. I’ve been poking around the Internetz, finding others who are gaming with Barsoom-like settings, and realized I expect to have a number of elements that I hope will be a tip of the hat to Mr. Burroughs.

That’s it for tonight. See you soon.

eBay listings

First batch of stuff on eBay, far later than I wanted, but better late than never.

Article and Last Night’s Game

As posted on Facebook:

After reading this, I thought about my recent stint of doing NaBloPoMo. I’m used to brainstorming on paper, but I spent a month trying to brainstorm on the Internet. I ultimately did very little new stuff on the project. Mostly, I just organized the thoughts I’d already had.

I think I need to go back to getting out a pad of paper and writing ideas down, at least until I can get an iPad. 🙂

So, I think I’m going to go through my NaBloPoMo posts and find what’s new in them and put it to paper (or maybe 3×5 cards).


Last night’s game included an experiment in narration. I started the game in media res. The PCs essentially started under attack. I ran one round of combat (essentially the first player to awaken got to surprise the boarders on the players’ ship), and then I went into a narrative to describe how they came to be unconscious at the beginning of the combat. I played out a second round of the combat, and then described what had happened between the end of the last game and the previous interlude.

One of the players said he liked it, and that it felt like an episode of Lost in which the action was rolling but the explanation of the current events was given in pieces inversely presented.

While I did a little railroading of the players (I’ve dropped the now-Epic level PCs into the Astral Sea), the plot has moved forward to where I need it to be to tell the rest of the story that’s coming up. I’m looking forward to giving them the clues to determine what universe shattering things they have to do by the end of the game.

If I’ve discussed this with you before, please don’t post any comments about it, as some of my players read this blog. I’ve deliberately obfuscated what I have planned, and I’d really prefer you don’t spoil the fun. 🙂

39 goblins + 9 hours = bad back

So, today I slammed out the goblins for Games Workshop‘s new The Hobbit tie-in game, Escape from Goblin Town. The only goblin I didn’t do was the Goblin Scribe. He’ll be done by someone else. I was part of a group of painters who are doing the minis for Crazy Squirrel Game Store, my FLGS.

My back is killing me, and I have a pretty ugly headache. I skipped lunch and had a pretty late dinner. I volunteered to do the goblins thinking they’d be something I could do quick and easy, but also expecting to have until the 15th. However, I learned after accepting the deal that they were needed by Saturday for demo games. So, I hammered them out. The bases need work, but others will handle that tomorrow.

Meanwhile, I think I’m going to go get a couple of acetominophan (sp?) pills and call it a night.

So much for taking some time off… :-)

So, until 8AM this morning, I took advantage of the free weekend of Endless Space, a Master of Orion/Starflight (2)/Spaceward Ho! -style space exploration game. The game is beautiful to look at, but horrible to play. If there is a way to direct your exploratory vessels, I couldn’t find it. Seemed a pretty weak game to me, but maybe it’s the Mac port. Either way, I tried to get the most out of the free weekend.

While the gameplay was lackluster, I got a number of ideas out of it for StarSea. Additional factions, star travel ideas, wyrd-technology ideas, and more. It’ll take a while for me to process it all, and I’m going to look at that wiki above to see what more I can learn about the history in the game, as well as any plot (if there really is one). I’d like to know there was more point to beating my head against the wall than what I experienced.

That’s all for now. Just had to discuss my experience. 🙂

NaBloPoMo #30

(Posted 11:28 PM PST 2012/11/30)

Oops! Looks like last night was the Penultimate NaBloPoMo, which makes tonight the last post!

So, I did a few touch ups on the Skelies this morning and gave them the spritz. They are currently in my bathroom with the window cracked, letting the stench waft away. I’ll take them in tomorrow for judging in a few days.

Other than that, it’s been a day with friends and their kids. No real thought on anything gaming, except advancing a couple of characters for D&D.

The daily updates have been fun to do, but right now, I’ve pretty much run out of subject matter. I think I’m going to take a week or so off and see if I can recharge a little.

Thanks for reading, and thanks for your comments this month. See you soon.