Monthly Archives: April 2013
Running a little late. It’s been a hectic week.
Mapping the StarSea
I put some thinking in on the map of the StarSea. I want the worlds to exist in a pattern, not just randomly scattered throughout the space. This is the level of power the Ür had: they moved worlds into a specific set of positions. I had thought about using the Qaballah “Tree of Life,” but I felt that would leave me with too few worlds. I want upwards of twenty or more. I want enough that all of the factions have a few worlds each, and that there can be plenty for exploration. I did a design based on the Star of David, and I liked it, but I’m not settling just yet. I’m going to wait and see what other ideas come to mind. I don’t want to settle on the first thing that comes to mind.
Technology: Putting on the Brakes
I’ve had plenty of ideas for vehicles and other items of Wyrdtech that could be floating around the StarSea. Sadly, I’m only one person, and this is pretty much a hobby right now. While I’d love to publish the StarSea setting book, right now, I doubt I can do it anytime soon. I could easily end up with a supplemental book on just vehicles and tech. That means I need to edit my ideas as I form them, and try to keep things under control, so I’m not overwhelmed with material. Besides which, the source materials I’m drawing from don’t have 75 different personal transports, troop transports, etc.
That’s all I’ve got for this week. I’ll probably be late next week, as I have D&D for Kids at my FLGS on Saturday, and I plan on attending a local Renaissance Faire next Sunday, and expect I’ll be home late and tired.
So, I’ve forgotten to mention things I’ve intended to, but that can be a good thing, as it gives me subjects to discuss every week. This week’s forgotten item is Bare Bones Fantasy. I picked up the POD version, which was a bit overpriced for its size, but then all POD stuff it. The book is digest-sized, but very thin, only about 80 pages.
BBF is definitely riding the “simple rules renaissance” wave, and it’s not a bad set of rules, and I can see ways I could extend it for StarSea. I doubt I will, but it’s a possibility. While I like simpler rules, I almost think this one is too simple. It’s still worth considering.
I also looked at Lords of Gossamer and Shadow this week. I considered it for a moment for StarSea, but I don’t think my current players (neither my home game or my FLGS LFR group) would be up for such an intrigue-heavy setting/system. Yeah, even the system is more intrigue-biased; just look at character creation. It’s based on the Amber Diceless RPG, including the stat auction as the initial part of character creation.
This is kind of a bad thing to me. There’s nothing new here but an extremely derivative setting. I already own both the core Amber rulebook and the Shadow Knight books. They might pull in some extra stuff from the old Amberzines, but how much of that will I need as a DM or a player? Their new setting is nice, but as I said, it seems pretty derivative, so I’m just not seeing the point of buying this one, especially unemployed as I am now. I think unemployment is good for me right now, as I think I might go broke on supporting Kickstarters, and I might have supported this one if I hadn’t stopped to think about it…
Anyway, that’s all I have for this week. Hopefully, I’ll have a little more for next week.
So, no, I have not blog-faded. Since my last post, I’ve had a pretty hectic life, which goes to explain why I haven’t posted in a couple of weeks. My mother’s health problems have created a good deal of distraction from many things in my life. She’s needed someone to wait on her, as she hasn’t been able to get up and do things for herself often, so as I’m home so much of the time, that gets to be me. However, she’s been to the hospital now, and her problems have been determined and a course of treatment set in, but that means trips to the hospital and rehabilitation center, etc.
On the other hand, I have gotten some things done for StarSea, just not much.
I’ve mentioned settling on the way the world systems will work, and how the StarSea Giants will live. I’ve done some design work on how the Giants will look. Since I’m going to a more traditional fantasy look for the suns and moons, I’ve decided to do the same for the Giants. Tall, lanky and humanoid, with long, thick-featured faces. I think this is a good direction, but it makes me wonder what kinds of beings the Ür were, to create creatures that are humanoid in shape. Hmm…
I also gave some thought to the Primals, but only in that I am thinking about how to make them unified, rather than building a separate Primal philosophy for every world that the Primals control. “Why do that?” you might ask? Well, because the amounts of work it may take to make a setting might otherwise become prohibitive for a single person to write. And at this point, unless I win the lottery, this has to remain my project; I can’t afford to hire help, and I wouldn’t expect anyone else to do it for free.
I also remembered something I forgot about last time, regarding the setting themes versus a game system. One of the strikes against 4e (and D&D in general) is the lack of focus on philosophy. The StarSea’s themes are potentially very philosophical. Something I’ve picked up from Mage the Ascension that I want back in a setting, but maybe not as deep. MtA is about the different major factions trying to sway humanity to their way of thinking. I want some of that in StarSea. However, I don’t think any game system out there deals with this sort of thing. Maybe some of my Indie Game fans know of systems that have a way to sway societies. I know Mike Nystul (creator of The Whispering Vault) was planning a game called Crusade that did that sort of thing, but he gave up on that way back in the mid-90s, never publishing it. But I want to be able to do something along these lines. I may have to develop some sort system of my own to deal with this sort of influence.
That’s all I have for tonight. I’ve been dealing with a bad back the past couple of days, and I want to go rest. Thanks for your patience while I work out writing more frequently. I fervently want to. I’m just having trouble getting there. On that note, I’m going to try posting on Sundays. I started on Tuesdays because I started on my birthday, which was on Tuesday that year. I’m switching to Sundays because I tend to have more free time on Sundays. Hopefully that will help me get these out more regularly.
Again, thanks for following my irregular posting.