Not much going on…
According to John Tesh and his “Intelligence for Your Life”, I probably need to sit around in a green room with high ceilings. Supposedly, those things are good for creativity.
Still not feeling particularly creative. Had today off, after a straight week of work, and did nothing related to the StarSea. About the only thinking on the StarSea I’ve done is a bit about what my percentages of old versus new are going to be.
This idea comes from an artbook I’ve got from Disney on the designs of Treasure Planet. In the design of that movie (according to the book), they decided on a “70/30 rule.” Seventy percent of the look of any item was to be Age of Pirates, 30% was to be futuristic. Thus, they had sailing ships with solar sails and rocket engines, laser muskets, and Long John Silver’s pegleg and crutch are cybernetics, etc.
I like this idea, but I may swing the percentages. Right now, I’ve begun vacillating on where those will be. I think I need to be consistent, but I’m not sure where I want it, or if some items shouldn’t be one way or another at all. For example, I don’t want any actual treads on vehicles. Maybe wheels that look like treads, but no actual treads. Not sure when those were invented, but a quick search on Wikipedia shows 1770 to 1830, depending on definition. Quite a bit later than I want the feel of my setting, even though I plan on blaster guns (large cylindrical crystals with a pistol stock) and computers (“thinking golems”?) and starships. Tanks will be based on the war wagons of the Hussites and Bohemians, and Leonardo’s tank. But my feeling is, many of these technological devices need to look fantastic and medieval, not modern.
I may, at this point, be simply rethinking things I’ve already made up my mind on, and I’m just adjust details in my head. I thought of the “treaded wheels” for the tanks sometime this weekend, and I’m not sure why.
Anyway, that’s about the sum total of that. I have gotten a little deeper into Numenera, but not significantly, though. I think I need to start skipping around in the book. I’ve focused too much on the character creation section and reading all of the “character foci” too get into the rules themselves, but I finally got there, today.
Okay, now I feel I’m rambling. I’ll see you all next week. Thanks for reading, you few who do…