NaBloPoMo 2013 Day 10
Last night’s game went pretty well, but it was an interesting example of how people react to certain things in games.
I had each player experience a vision, which had two elements. One I think they largely missed, which was a foreshadowing of their epic destinies. Only the tiefling who has the Heir to Empire Destiny really picked up (I think) that their destinies were part of the dream. Oh, and probably the druid with the Sovereign Beast EPic Destiny, as I had to ask her to remind me which one she has.
The other part of each vision was a foreshadowing of events in the games to come. Note, I said games, as in the next two to four. Some were towards the ultimate end, and some visions were for the next couple of battles/enemies.
But here’s the thing that surprise me: things the players fixate on.
When I run dreams, I do my best to make the dream like a real dream. That is, they are often somewhat disjointed. Travel in the dream is always quick (“speed of plot,” I’ve heard it called), and rather allegorical. However, in the case of the adults, each fixated on parts of the narration that for some reason resonated with each of them. The children seemed to get it a little more, although the girl, who is younger, wasn’t sure how to respond. The boy had fun with it though, and seemed to actually get more of it (his guesses as to the truth behind the dreams, at least his, were closer to on target).
I’m still looking forward to the endgame, but I’m also looking forward to how the players react to the final threads of the tapestry come together.
I think that’s all for tonight. Went to the Renaissance Fair today and I’m feeling pretty run down.
Good night, all.