To Split Infinities or To Not Split Infinities…

That is the question, to misquote the Bard.

This post is on the computer, as I was looking at webpages when my blogging reminder came up. I’m still getting used to the iPad (last night, I learned how to enter multi-tasking mode, which also was the key to figuring out how to actually close out programs), and sorting through programs. Before I bought the iPad, I had read about a fair number of apps that looked useful, and I’m still going through them to figure out what to keep and what to discard.

One of the things I enjoy about having a device like this again has been listening to podcasts. I have about two years of podcasts to catch up on, having lost my old iPod Nano when I was working at the IRS in 2012. Probably the one I enjoy the most is Critical Hit, a Major Spoilers Dungeons and Dragons podcast, a live-play D&D4e campaign. The guys and gal there are a great group. I haven’t been able to listen to any podcasts since the loss of the iPod. I’m always doing something that eats up RAM and bogs down the laptop without the addition of iTunes. However, with the amount of time I spend driving (especially this week, as I worked four days with plenty of trips out of town), I’ve been able to get back to them. I have a number of other podcasts I’ll want to catch up to, and I’m thinking I’ll be unsubbing a couple eventually as well, as they cover subjects I’m just not as into any more (such as the Numenera podcasts I was following).

I got a couple of stray thoughts running through my head about the StarSea from the Critical Hit podcast this week. I was inspired to think about the presence of planes beyond the mortal one. Contrary to my usual, I’m not likely to include alternate realities. While I usually like other planes of existence, but I think the StarSea will be complex enough without other planes. Except for maybe a hyperspace-style plane, although I’m not enthusiastic about that one. I thought about a sub-space, or some other Phantom Zone-ish realm which is the “hell” the demons now inhabit…

Oh, didn’t I mention the demons before? I might not have, but they are there. I think I have mentioned them before, but I think it’s been a while. Maybe I’ll return to that later.

The transitive plane might solve some of my problems with the mechanics of the ships’ engines. I know how most engines work, in their simplest terms. Car engines turn wheels, boat engines turn propellers, jet engines push out air. I mentioned a couple of weeks ago that I have in my original notes a mention of Ether, and starship engines could work like jets, providing thrust through Ether. Or, they could work like Star Wars hyperdrives, shifting ships into a sidereal dimension that allows FTL travel. That idea only works with my empty gulfs if I assume a more Babylon 5 hyperspace in which travel is between beacons, which I already have in place. However, piracy becomes more difficult if you have to follow the beacons.

So, it comes down to which concept of reality do I use: hyperspace is necessary for space travel; or a flow of Ether that ships ply like an ocean. I think my choice is clear.

That’s about all I have for this week. Later.


About docryder

I'm an experienced table top gamer with an open mind to new game systems. I'm looking to explore ideas I've got. Some are pretty meta, some are pretty mundane. Welcome to my world.

Posted on May 26, 2014, in D&D 4e, Star Wars Fantasy. Bookmark the permalink. Leave a comment.

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