The Work Proceeds…
Tuesday, I had to reset my iPad due to a corrupted podcast. Seems the file thought it was about 12 GB, and neither the iPad nor iTunes on my laptop could get rid of said file. So, I had to reset the iPad. Not really a big deal, just a pain in the butt.
However, I did manage to start getting some of my old notes typed up. It’s helpful to look at the old notes again every once in a while. It’s interesting to see how many decisions I’ve made and how I’ve changed things. However, without an external keyboard, the going is slow. I only today learned how to get some precision with the cursor, which has been my bane up to this point. I’m going to have to wait at least one more paycheck before I can take care of that. And I still need to get AppleCare for the iPad before I do other stuff.
Early this evening, I got to reconsidering some my thoughts from last week, especially the demon realm. Last week, I think I’d talked myself into not having the demons exist in a different dimension. I kinda think I need them in another realm, or I need to come up with some other way for them to move from world to world. In fact, I prefer them being trapped somewhere so that they need to corrupt and tempt People into summoning them from wherever they are. My original thought, way back in the ’90s. was that the demons lived in a nebula that screwed with people’s senses. The right people could detect that disturbance. Those people could also detect the wrongness around the demons themselves, assuming they were sensitive enough, breaking through any illusion or shapeshifting the demons might use to hide themselves. I like the ideas of the demons having a wrongness about them that can be detected, but I’m thinking the nebula can go as the home of the demons. I think that idea will get shelved for something else.
Maybe the demons are trapped in a subspace realm, in which they are like phantoms or some such, until they can find a sucker to bring them back into reality. The image in my head is a ghostly smudge in the air, like a shadow, in the shape of a humanoid figure with visible eyes, lurking in a room behind an unsuspecting future victim of possession. I rather like this, but I need to give it more thought before I commit to it.
I also got to looking at the Legends of Anglerre (a British comic-based FATE RPG) “plot stress” system. Basically, it’s a system for setting u a plotline with a tipping point, and then activating it through “player inflicted damage.” If you understand the FATE Fractal, then you likely get how this works. (The FATE Fractal is the idea that any thing can be built in game terms like a PC, and act and be acted on accordingly.) I’m hoping this is something I can incorporate into the StarSea.
I was reminded of a game that could be in my “Influences” chapter: Fading Suns. It seems that FASA now has the rights to the game, publishing a third edition, now in two books. I have the first and second editions, and I liked the setting, but my setting is going to be a bit different. My setting is more like Spelljammer, but less silly and with some more modern influences. Fading Suns is more like Warhammer 40k: a sci-fi setting with some magic-like weirdness.
I repeat these things to remind myself as much as my readers; maybe more.
Well, I have to be up a little earlier tomorrow (to earn the money for that keyboard!), so I’m calling it a night. Later.