Last week was another busy week. Work stayed local, for the most part. I got out of town once, and I did get a little done.
(Oh, hey look! There’s a horizontal bar button! DUH!)
One of my thoughts was on using the Changeling the Dreaming “realms” for adjudicating what can be affected by magic in the StarSea. Unfortunately, after looking at the old LARP rules (the only rules I have in easy access), I question my thinking.
Changeling the Dreaming uses a “verb/object” wild magic system. That is, you have an “Art” (or actually, a number of them) which determines what you can do (your verb), and “Realms,” which determine what can be affected, either by type or area/time (your object). Sadly, only two of the eight or so Realms isn’t extremely specific to the setting.
The Dragonlance Saga Edition had something similar, but far too many divisions, and no real “object” section. More accurately, the object is part of the verb and the magical divisions. In that game, there was arcane magic, which only affected directly nonliving things (for example, fire and lightning can be used as an offensive power, because you’re controlling the element, not the target), while divine magic directly affected living things only.
At this point, I realize I’m way off track from my original idea. My thought was to simply find something I could use for guidelines for determining difficulties for magic rolls to affect large numbers or spaces. I think part of this can be dealt with by simply re-reading the FATE rules. It’s been a while, and I just took a moment to review some of the pages that deal with areas-of-effect, and that pretty much confirms my need to re-read.
I also had some thoughts while reading the second series of the Hawkmoon books. The first book was a bit of a slog. It seemed a bit directionless. It’s obvious that this series is meant to tie Hawkmoon into the Eternal Champion mythos, which isn’t even hinted at in the first four books. There is very little excitement in the first book, and very little of the trademark Moorcock backdrops.
In the second book, as Hawkmoon starts off in a severe depression, but is eventually brought around and transported to an alien world in which the humans present live amongst massive trees, so large that they can ride horses on the branches! That made me remember the wondrous elements of Moorcock’s settings, the images my brain created from his writing, and I realized I was missing this sort of fantastic elements in settings I read and run in recent history.
D&D 4e mentions fantastic settings frequently, and I feel I was pretty mediocre at this in recent history. I want to describe much more fantastic places. One of the steps in that direction I want to go is towards more unusual worlds. Currently, my worlds are spheres, but I’ve been thinking of going back to flatworlds. I’m not sure yet how I’d handle one side, as I only really want to handle mapping one side of each world, to save myself time and complications. But I like the idea, which is an old one I had discarded and am now revisiting.
I’ve also been giving some thought as to how the politics work again. In the real world, as well as the influence of Star Wars, the knighthoods didn’t/don’t directly rule. So, I think I need to do a little research into how the knighthoods of Europe (as I don’t know of any similar organizations in other regions) operated. Building on that aside for a moment, Europe and the Middle East seem to be unique in the creation of the knighthood. While other countries had nobility, only in Europe does there seem to be international organizations like the Knights Templar or Hospitaler that operate separate from the ruling juntas. However, I want to do some further research into these sorts of groups to see how they operated, and apply it to my own knighthoods.
Anyway, that’s pretty much all I have for this week. I’m tired, and I’ve got a car recall to deal with tomorrow, so I’ll be headin’ for beddin’ now. Later.