A New Edition of “Shower Thoughts.”

I have a particularly thoughtful shower this morning. It was something of a summary of things I’d been thinking about over the course of the week. So, here are today’s shower thoughts…

I had a pretty massive post about why I won’t be buying 5e. I finally realized it was quite a bit of negativity and speculation, and decided not to include it here. While I’m interested in the system, I’m going to be looking at it for ideas for house rules should I run 4e again, but I can do that with the Basic Rules alone. Outside of the money I give them for the 4e tools, I won’t be giving WotC any more for a while. That is all.

The Eternal Champion ending and technology in the StarSea

I had started another Moorcock series a week or so ago, The Eternal Champion. In it, we meet John Daker, a 20th Century man who is swept to another Earth (which may or may not be our own future) to become a new incarnation of Erekosë, a dead warrior from the history of his summoners. He is given the mission to eliminate the Eldren, an elf-like race of immortals. As the story progresses, Erekosë comes to the conclusion that Humanity is unworthy of being saved, but the Eldren are. It turns of that while the humans have lost any technology more advanced than cannons, the Eldren still maintain energy weapons, which they claim humans also had when they first arrived in the world. (The Eldren maintain that they were the first inhabitants of the world.) With the supertech in hand, Erekosë exterminates the Human Race, but to do so, he has to convince the Eldren to use the superweapons at all. With the horrible power at their finger tips, the Eldren had promised to never use weapons powerful enough to destroy the planet again, and instead operated at the same technological level as their enemies.

These ideas got me to thinking about the tech levels of the factions I’ve got in the StarSea, as well as the cultures associated with them. This thinking tied into some other ideas I’ve had, inspired by different sources. I’ve had ideas for unusual sorts of armor, like liquid metal armors, or force field armors. Nothing that’s a true reach here, but should every order have access to them. I also got to thinking about magical pollution, which I know isn’t a new idea either, but I felt the need to consider it.

I know an older idea I’d had was that the Psionic Order is the most technologically advanced. This is how they have managed to hold their core worlds from the Divine Inquisitors and the Arcane Conquistadors long enough to become relevant politically. They use clean technology, very environmentally friendly, and more compact and portable than the other factions. But how does that impact my other factions?

One of the ideas I’ve had in this regard is that the Arcane Order definitely has pollution-creating technologies. The pollution they create is a byproduct of their skirting the edges of total Corruption (<- notice the cap). By spewing Corruption into their environment, they avoid the machinery they use absorbing it and breaking down quickly. However, that means they and their slaves are exposed to additional amounts of Corruption. This explains the Corruption that is part of most citizens of Arcane Order worlds. So, the Arcanists also have a certain industrial overtone to them.

As to the Divine Order, I’m somewhat at a loss. I can see the Divinists using some technologies, but they should have to be sanctified by the Church. Therefore, I think their technology should be relatively Corruption-free. However, while the Psionics likely have “thinking golems,” the Divine do not.

Also, access to technology will be different to the factions, but I believe I’ve already covered this. Psionics will have the most widespread technology, while the Arcanists may build a lot, but few citizens have any, as who would give technology to slaves? The Divinists will likely have a mix; certain approved technologies might be common (farm implements, etc.), while other technologies (especially armor and weapons) will be rare amongst the commoners of the Divine worlds.

The Primals create an interesting conundrum. Even our world has examples of “primitive” people having technologies well in advance of others, such as Great Zimbabwe and the Native American city ruins that have been found in the past few decades. I’d rather a Wakanda like state be the exception rather than the rule, though. However, I want the Primals to be more than “noble savages” who live in teepees, or some such nonsense. I’ve seen and heard too many descriptions of primitive cultures that seem like Europeans with different clothing.

That’s pretty much it for this week. Later.



About docryder

I'm an experienced table top gamer with an open mind to new game systems. I'm looking to explore ideas I've got. Some are pretty meta, some are pretty mundane. Welcome to my world.

Posted on August 11, 2014, in Star Wars Fantasy. Bookmark the permalink. 2 Comments.

  1. For the Divine, what about people-power when possible? Inspire followers to do all this ‘for the cause’. For the Primals, maybe some sort of summoning or channeling of elementals?

    • As to Primals, I already have ideas along that line. But where I’m really going with this line of thought is more what technology is used. Do the Divines have guns, or are they considered agains the Will of the Gods and therefore outlawed (or maybe just outlawed to commoners)? Things like that create character in the factions that affect the PCs directly.

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