Week in Review
The focus of this blog has kind of shifted over the last couple of years, I’ve noticed. I’m including more personal stuff here than was intended. As there are probably a grand total of six regular readers, I guess if anyone was going to complain, they would have.
On Tuesday last, I has an interview with the DMV. I’m 95+% certain I didn’t get the job. The first thing the guy who escorted me out said was a helpful “when you apply for DMV positions, do this,” which was my biggest clue. On the other hand, he said I presented myself well, so there’s that.
The State of California seems to like interview committees, as this is the second State job I’ve interviewed for in my life, and both (so far) have been by committee. And the make up of the committee seems to follow a pattern: There’s one interviewer who displays the personality of a lump of stone, and one who displays human response to humor, etc. When I applied a SCIF a number of years ago, there were two stone-faces and one personality. This time it was one and one. The personality was the one who escorted me out and gave me the critique. I came away from the interview feeling good.
On Wednesday, I spoke with one of the organizers of the local con, Bookwyrm, regarding not seeing my game on the list of games. Between a possible programming problem with my submission and my tardiness, it’s been decided that I won’t be running at said convention. I’m okay with that, but I’m going to continue to work on April 18th as a deadline for having an alpha test of the rules for the StarSea. I needed the deadline or I was going to keep futzing with things forever. Again, I am good with all of this. That weekend is also a Kids’ D&D weekend, so I don’t have to worry about multiple games that weekend.
This weekend, we did something based on something I was inspired to from a podcast I’ll call “SmallCon Winter 2015”. I’ve been listening to the Accidental Survivors podcast for quite a few years now. It started as a modern settings gaming podcast out of Canada, but has mutated into general gaming. One of their traditions is that every year or two, they travel to one of the guy’s family cottages and game all weekend. They call this “CottageCon”,
As the kids had a three-day weekend, our original idea had been to go to DunDraCon, but we found the pricing too high to be affordable this year, especially as we were going to be for only one day, in all likelihood. I’ve been catching up on this podcast lately, and a few of their older episodes mentioned one of the CottageCons, so I was inspired to suggest something like that as an alternate.
So we spent the weekend gaming at the Smalls’ home. Saturday afternoon, the Boy and I played Quarriors, which has since become the Dicemaster series of games. Since he’s now becoming interested in the Yu-Gi-Oh! card game lately (the kids at school play that instead of the Pokemon TCG), and WizKids Games is now doing a Yu-Gi-Oh! Dicemaster game, I managed to get him to give the game a go. As usual, he beat me pretty handily. We played our usual D&D game that night, and I stayed the night so we could continue Sunday. The Smalls had gotten me the expansion for Pandemic for Christmas, but as the cards in my base set were in sleeves but I didn’t have extras, we couldn’t really mix the sets without wasting time unsleeving the base set, so we still haven’t used that set. We lost that one. As I had to work today, we brought “SmallCon Winter 2015” to an early end. I expect we’ll have other “SmallCons” in the future.
For all of this, I did get some work done on the StarSea rules. I’m still stuck on how I’m presenting exactly the Aggressor race (my nickname for them so far). They’re basically Githyanki, but I’d like to have a more mythological basis for them, but I may have to forgo that.
I started trying for figure out how to handle magic. Last week, I’d found a couple of example systems that I wanted to try to pull from. I ended up favoring one over the other, but still incorporating some elements of each. But then I came to a problem of how to give players what was expected from these magical knighthoods. I knew the key laid in the Extras rules, and a re-reading later, and I had an idea.
The Knighthood Extras are going to actually provide a number of benefits as a package. A “Wyrdshaping” skill, along with a choice of stunts that inform the expected practices of the subdivisions within the knighthood. For example, the Psionics have their telekinetics, espers, and physical adepts. Each is a specific set of effects, which I need to delineate. There will be additional stunts to increase the levels of effect any of the three fields can achieve. For now, I’m focusing on getting the Psionic Order up to snuff, then I can expand into the other orders later.
I think that’s all I’ve got for now. I’m running out of steam on a lot of levels, so I think this will be the end of this week’s post. Thanks for reading. Later.