Another Three Week Post

Life has been both hectic and slow at the same time. I really didn’t think I had enough to report on in the week before Memorial Day, as I’d only last posted on the Tuesday before, so I put off posting on Memorial Day weekend. That week of the last post had been pretty average at work, but the following couple have been in all over the place. I only worked the Saturday before Memorial Day, and the Tuesday after, but not again until Friday, so I had very few hours in. This past week, I worked pretty much every day (including lots of overtime), and had something going on most evenings (including collapsing and falling asleep early a couple of evenings). I’ve been thinking on things, but not really formulating full ideas. I’ll cover some of those below.

One of the things I’ve been distracting myself with is a tablet game called Kings Road. It’s a Diablo-style RPG. I became obsessed with acquiring a certain set of equipment for my character, and spent a good deal of time playing in my spare time, and not thinking on the StarSea. I’ve had some creative flashes, but nothing lasting. I need to indulge those impulses at some point.


Weapons and Why They’re Important to Me

I’ve commented on one of my babies in the StarSea: Weapons. I feel I need to explain why they’re important to me, and the setting. This is likely to work something out in my own mind, or to justify to myself a choice, or to figure out if this is something I can remove.

In my source fiction and in history, the sword is the symbol of those invested with a certain level of power and responsibility. The Jedi are signified by swords, the Christian Knights were symbolized by their swords (which also looked like crosses, so they served two purposes), the Samurai and the knights of Saladin, the Furusiyya, were also defined by their relationships to swords (and typically, also horses). I want that relationship as part of the setting. However, I have no idea how necessary it is to the setting, or the game in question.

It’s the mechanics of Fate that are creating a break in my mind. I don’t care for any of the game’s mechanics, and that frustrates me. I think I may need to sit down with the various books, enumerate the rules, and figure out how to apply the Fate Fractal to the weapon rules, without creating something that overwhelms the magic rules. Or maybe just tone down the ideas I have in mind for weapons. Maybe just requiring them to work the Wyrd is all that’s necessary, beyond some simple rules for making them somewhat superior to what the average soldier carries, which is all I really need.


Dice Mechanic – Zombie Dice

One idea that I was sort of obsessed with about a week ago was using weighted dice as a method to shift dice probabilities. The idea came with a thought about Zombie Dice and how that game functions.

The different colored dice in Zombie Dice are weighted. Green dice have more brains and fewer shotguns, and red dice are weighted in favor of shotgun blasts. Yellow dice are neutral, and work like Fudge/Fate dice. The thought I’d had was that one might weight rolls by using Zombie Dice to represent an advantage provided by a superior weapon or superior armor, with the red shotguns reducing damage, like the armor rules in the Fate Toolkit. Unfortunately, I have no idea how to calculate the new probabilities the different dice would produce, as I’m not that good with the level of math involved. I was able to figure out that getting a +4 result with 4 green Zombie Dice would be about 1 in 16 rather than the 1% or so the regular dice provide. Ultimately, I think this idea would require a new system, rather than a modification of the Fudge/Fate system, especially without the ability to work the probabilities.


High Elf Skycutter and similar models

A couple of weeks ago, I got a bargain on this model, the High Elf Skycutter.

I’m planning on building it with a more draconic motif, and without the eagle (he’ll be built separately, as an individual unit). This model very much fits some of the ideas I have in mind for the vessels of the StarSea.

I also picked up this Lego set: Naida’s Epic Adventure Ship.

It’s a very cool little model, and it also sort of fits the thoughts I’ve had about vehicles in the StarSea. The Girl and I built it, and it looks very nice, if a little girly with the color scheme you can see above.

I believe there were others I was going to comment on when I originally outlined this post, but I’ve forgotten the others now. I’m sure I’ll remember then at some point when I won’t be able to post about them. 🙂


Playing MTG

Thanks to the Boy, I’ve been cycling through collectable card games lately. We did some Yu-gi Oh! for a few weeks, including me replacing a deck that was stolen from him, but now he and his friends have moved on to Magic the Gathering. So, I bought a Deck Builder Kit (no, these I won’t link to) and we built decks and played. I was able to keep up with him, and I actually kept him on the ropes in early play, and even beat him once. He’s got an amazing mind for strategy, as well as the ability to pull off his strategies.

I finally see the appeal of the game, one I’d resisted because of the feelings I’d had back when MTG first came out. At that time, the owners of TSR had started pissing away all of the cachet that had been built around the D&D brand. D&D 2nd Ed was in its waning days, and people were dropping D&D for this new game, Magic the Gathering (or, as I called it in those days, “Money the Gathering”). I developed a resentment of the game, feeling MTG was draining away the players that D&D used to have.

MTG is easy to learn, plays fast, and has enough possibilities in even a limited number of cards that you can find numerous variations on the game play, thus replay-ability is high. I can see why MTG garnered such a following, one that made the publishers, Wizards of the Coast, enough money to buy up TSR and the D&D brand, resurrecting D&D with 3rd Ed. I expect we’ll be playing more this summer, maybe including the Boy’s birthday party next month.


The Art of Blizzard Entertainment

I mentioned Diablo above when I discussed the video game that ate my brain. Friday, the Family and I went to Barnes and Noble for the first time in years, and I found a copy of the monstrous tome named above. I read it cover to cover today (not hard as it’s an art book), using it as an escape from my addiction. Wasn’t a lot of meat there, but I am interested in poking through it again and again, looking for ideas for my own designs.


That’s pretty much it for this post. I’m up late as it is, and my eyes are feeling it. It’s time for me to head for bed. Later.

 

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About docryder

I'm an experienced table top gamer with an open mind to new game systems. I'm looking to explore ideas I've got. Some are pretty meta, some are pretty mundane. Welcome to my world.

Posted on June 1, 2015, in D&D 4e, Metagaming, Personal History, Star Wars Fantasy. Bookmark the permalink. Leave a comment.

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