Monthly Archives: July 2015
This week, things are going to be brief. It’s too damned hot to think, especially after being out working in the heat. Only a half an hour about did me in today. I think I’m just a little dehydrated.
One thing I did want to discuss is a question I thought of while working. I wonder how much reading reviews of things we buy before we buy them affects how we feel the thing we purchased is performing once we use it. For example, I bought a weed-eater last week. I researched the prices, and then checked reviews, and bought the device that had the best reviews and price. I’ve now used it a couple of times. It has some issues, but generally, I’m happy with the purchase. But how much is the idea that I bought the best reviewed item affecting my opinion of its performance? Just some thought games, to which I have no answer.
Other than that, I have had little going on in the StarSea department. When I failed to get the game going in April, I really lost steam. I think I need to set a new deadline. I’m beginning to vacillate on the Fate System or the Cypher System, which is not a good thing. On one hand, I have very little designed for the Fate System specifically. On the other, I have to wait for the setting-neutral rulebook and then potentially design for that. Am I experiencing the “Shiny!” Effect (“shiny thing distracts me from current direction…”), or do I have real concerns.
I have given a little bit of thought to a couple of things in the StarSea: Mapping the ‘Sea, the economy, and rulership. My thoughts are very vague for now, so I won’t go into detail. They’re thoughts and concerns recently, for whatever reasons.
Most of my free time has been spent with the kids recently. Now that they are out of school, I usually spend my days off with them. Not today, because of the heat (106 locally, with high humidity and bad air quality), but otherwise, I’ve been by there frequently. I resurrected my notes for a game the Boy and I were working on. It was too ambitious, I now realize. Too many things going on, and too many dice rolls and such. We might try something similar later. I’ve been inspired to do something with the game from the Gaming Careers podcast.
That’s it for now. Head ache is getting to me. Later.