Getting the itch again…
As this week has progressed, I’ve come to realize I really want to GM again. I’ve been listening to The Tome Show a lot, especially the Behind the DMs’ Screen episodes, which is three DMs discussing their games and giving each other advice and ideas. They’re the ones that have inspired me to try to run Madness at Gardmore Abbey, which if the kids don’t want to run it, I might do it with my Thursday night group as a short term game after our current campaign ends.
This has dovetailed with stuff going on in our home game. Therein, our DM has decided to use a storytelling technique I’ve found and used from the Critical Hit podcast. In this technique, part of the story is being told with alternate characters in the past or some other part of the setting. In our home game, I’m playing a dragonborn sorcerer from Abeir, the parallel world to the Forgotten Realms‘ Toril. I’ve been doing some research into dragonborn (as there are a few light texts on them, and I stumbled across the stuff on Returned Abeir, a chunk of the world of Abeir now part of the Realms (or at least in 4e; I have no idea if this has been erased by the Sundering event that transitioned the Realms to 5e). Just looking at it inspired me to run a game there, as I tend to dislike the Realms.
On the other hand, I’ve also been thinking of running the Neverwinter season of Encounters for my home game, as I ran it before at CSGS for Encounters. As well, I’d want to continue using the Neverwinter book to run longer. I was impressed with the book and how it detailed enough material to go beyond just 10th level, as the book itself states.
This morning, in the shower, I was inspired again, but this one I put out to all of you who might read this blog and GM. I ran into someone at one of the hobby shops in town that sells gaming stuff. This particular player had fielded his Warhammer 40K Tyranid army during a D&D for Kids game a few months ago. The Tyranid are a biotech “species” who move from world to world, ingesting all life, adapting whatever genetics improve them, and moving on. My mind moved on into how this faction of beings could be incorporated into an RPG. In the games that include such creatures (the Zerg of Blizzard’s StarCraft and WH40K), they are pretty much nothing that can be negotiated with. The Bugs of Starship Troopers are similar creatures.
My idea was to incorporate similar ideas into a fantasy RPG. This could give a more unifying framework to the aberrant creatures of D&D as currently, through 4e, the only unifying element of the aberrants is that they are from the Far Realms. Something like this gives them a more coherent set of goals. The idea could also be the machinations of some creature like Kyuss or Lolth, if she decides to forego the drow and instead rely on insects. Either way, the invaders are rapacious, destroying everything in their path. Beyond that, the idea is very sketchy. I didn’t really get time to think it through beyond that. Just a unifying theme for a campaign.
Even though I haven’t mentioned the StarSea, it’s not far from my mind in all of this. I’ve been thinking about the place of the Orders in the setting (Are they rulers? Are they law enforcement? Are they something else?), as well as other things, like technology and economics. I sometimes wonder if I’m thinking too much about all of this, but I want a solid setting with a lot of verisimilitude.
Well, that’s pretty much all I’ve got for this week. I’m out for this week. Later.