Posting a day late because there was no pressure to have things posted last night. That’s because my mother is finally home, and I have to stay home with her for a week. Usually, I try to get the blog post done before Monday, since Monday is usually a working day. I fail a lot, but I try. That’s the plan. Now, all my plans are disrupted for a week or so.
I pretty much have an intro to the Reincarnated world. I need to find a better name for them, but that’s always a persistent problem for me. I already know I need to edit the intro, as I think it’s probably too long. I want to keep it under one page, and it so far only covers the history of the world up to the point the PCs die the first time.
Yeah, the first time. I’m going to use the magic of the reincarnation as a system of checks and balances. I got the idea from interviews with Keith Baker as he was discussing his new game, Phoenix: Dawn Command. In P:DC, the PCs are phoenixes, people who resurrect every time they die, which is also used as the leveling system. However, eventually the resurrection goes awry and the characters finally move on to their final rest. The quality of the character’s death determines how they advance, and the more meaningful the death, the better.
I like the idea of having limited numbers of resurrections for PCs, loathe as I am to kill PCs. I think having a system to encourage heroic death would be a good thing, while giving the PCs a reason not to throw themselves into stupid deaths is a good idea. What I plan on adding in is that the PCs suffer some derangements from their resurrections, eventually loosing their identities and becoming psychopathic, angelic killing machines.
I did finally finish Dungeon World and the attendant files. That’s the first game book I’ve finished reading cover to cover in a while. I’ve also been reading some of the setting books I got a while back from Bundle of Holding. Something clicked in my head that as it stands, my players will miss tactical combat. I will too, for that matter. Part of my plan has been to find a use for some minis I’ve purchased and didn’t know what to do with (the Skaven figures in the Warhammer Fantasy Battle Isle of Blood starter and the Khornate warriors in the Age of Sigmar starter), so I’d like something with a tactical system. I think one could be added to Dungeon World easily enough, although I also know that goes against the concept of the game.
I also want something that allows for easier multi-classing, which is rare in Dungeon World. I want my elven warrior-mages and such. That means either creating my own classes or manipulating the existing ones if I choose to use DW, or I go with another system. I got out Bare Bones Fantasy to look at, and it could work, as it gives me the things I want listed above. I have time to consider, and I might even do a few sessions in a number of different rules sets.
That’s all I’ve got for this week. I’ve got to be up for nursing duty in the morning.