Monthly Archives: May 2016
My eyes are on fire, having been worked hard today, so I’m going to try to not be so long winded as I can be. I’d rather have a larger word count, but it’s quality, not quantity that important.
Once I got the idea in my head that I needed other worlds for the Reincarnated campaign, I decided to read the Plane Shift Zendikar file WotC made available a couple of weeks ago. Basically, the file takes one of the worlds of Magic the Gathering TCG and gives some background and racial mechanics for use with D&D 5e. The background was what sparked my interest. I was looking for how the world was structured in relation to the five types of mana in MTG, what influence the plane-devouring Eldrazi had on the world, what the Eldrazi themselves are like, etc.
After reading the digital file, I found it points the reader towards an artbook on the Battle for Zendikar and Oath of the Gatewatch MTG releases. So, I went to the local Barnes and Noble and picked up the artbook. I’ve read some snippets here and there, and what really interested me was the idea that over the millennia since the Eldrazi were imprisoned, the three main creatures had become worshipped as gods, disassociated from the monsters they spawned. They become heroes in the eyes of the descendents of their victims. I thought that was a great twist on the history of the world. The kind of twist that it might be interesting to have the PCs in the Reincarnated setting have to deal with.
That is, what if the gods the PCs worshipped and worked for so long ago are now reviled for abandoning their followers to the horrors of the invader gods. This makes for a more interesting origin for the dark elves and goblins than I originally had, which was simply the pressures of wars against immigrants. That still has an appeal, especially with modern politics, but it’s almost too close to reality.
That last bit was also suggested by some of the rules in the PSZ PDF. Each race is presented in that file as a partial set of stats, but each non-human character must decide on a tribe or philosophy they are part of, which completes the race by providing the missing pieces. For example, all elves have +2 Wisdom, but the Tajuru Nation elves get +1 Charisma and the Joraga Nation elves get +1 Dexterity. There are more special items in each division, but this gives you a general idea of the importance of the subraces. Each race is also associated to a certain type of mana, which suggests personality traits and other roleplay elements.
I’d like to incorporate some of these ideas into the Reincarnated setting, as I think that world might benefit from some of these sorts of ideas. The mana flavor idea is what I want from the worlds beyond the world of the Reincarnated. I had originally had an idea for humans to have different races based on locations of origins as an explanation for skin colors and such.I have no idea if I’ll stick with that, and in fact I probably won’t. But I do know I want to get away from some of the tropes of fantasy that currently exist in gaming (like the very white high elves and very black dark elves). I’d like to more the route of the elves of Warcraft (the Night Elves are human allies and blue skinned, and the Blood Elves are orc allies and European in appearance), but different.
Yeah, so much for not being long-winded. I’ve written far more than I wanted here. I think this is a good thing, but my eyes are killing me. Time to go.
Last post needed to include a couple of events that I neglected. Well, one that I can remember right at the moment. The Smalls and I went out and saw Captain America: Civil War, which as has been commented elsewhere was basically the unannounced Avengers 2.5 movie. That’s not a bad thing, nor can I think of any connection to gaming, but I thought it was worth mentioning. Probably because that’s the point I felt this current creative streak started.
I also watched Pacific Rim. It had some neat ideas, particularly the explanation as to why the mechs/”jagers” required two pilots. However, it also had impossibeasts. While that’s part of anime, I really find them frustrating in all the artwork I see on Pinterest. To define “impossibeast,” I mean those impossibly large monsters that are most kaiju, as well as many large dragons in artwork. Get much bigger than a dinosaur like an apatosaurus, and their ability to move, much less consume enough calories to get the nerve impulse down a foot of tissue, becomes impossible. My mind has a lot of trouble suspending disbelief when encountering those crazy things.
That influences my thinking on creatures in my settings. So, the StarSea will have no creatures larger than a dinosaur, nor will the Reincarnated setting. This isn’t a big deal, but it’s something I want to keep track of. Of course, since I dislike the idea so much, I doubt I need the reminder, but it is part of my personal mission statement.
I actually did the analysis of the Dungeon World system last weekend. I ended up with about 4 pages of condensed notes, and those got me going on ideas for the StarSea. Mostly, I was considering ideas for how to work Corruption with the DW system (and likely, by extension, any Apocalypse World-based ruleset. I just need to figure out some of the details, but the idea that there are some actions/moves anyone can take, I was able to cobble together a basic idea.
In regards to the Reincarnated setting, I did come to the conclusion that I’m going to want to add in alternate realities. That’s part of the Corum books and part of Age of Sigmar, both major inspirations for the setting (there’s even a bit of that in the Forgotten Realms where the Salvatore book I got the initial idea from). I haven’t much planned anything yet, but I think it’s a necessity. Maybe part of the plotline is to find allies in other worlds, or maybe the other worlds will show the players what will happen if they continue to lose to the Invader Gods.
Anyway, it’s now late and I need to get up in the morning, and I need to get the house shut down, so that’s all I’ll report.
Last time was a bit of a pity party, as I look back on it. I wrote that I thought I was depressed, and I might still be. But I’m feeling better now. I can’t tell you why, though. Nothing has really changed in the household, except my sister’s stress level, which seems to have gone down a bit. She took a short “stay-cation,” which sees to have helped her. And that helps me some. And the puppy is a little less rambunctious (or she was until tonight, in which she seems to want to test me), which also helps.
The Boy and I went to the local event for International Tabletop Day, sponsored by the FLGS, Crazy Squirrel Game Store. We had a good deal of fun, even though we couldn’t stay all day. Maybe because we couldn’t stay all day. Maybe that made us put in more effort towards just enjoying ourselves. One of the other good things to come out of the day was a game called Loot ‘N’ Run. I was immediately taken by it, and picked it up during my Thursday Night D&D game. The Boy and I played a couple of times that day, and last night before our home game we played a number of times. We’ve had a load of fun with it. It plays fast and is simple to play. I recommend it, heartily.
I had forgotten last time that I’d done some map sketching for the Reincarnated campaign. I don’t think I’m going to use the sketching I did at this point. It adds some mythology to the world that I don’t believe I want to deal with. I’d rather keep things simple, and as I’m thinking like Michael Moorcock in regards to my storytelling (who never really deals with creation myths), I think not going that far, which this map idea does, is probably a good idea. Yeah, that was a horrible sentence. To simplify, my inspiration wouldn’t do something like this for a map, so I won’t.
I’ve gotten absolutely no farther with 13th Age. I just haven’t been especially inspired to read it. Not sure if it’s the d20-based system, or just that I have so many other things to read, but I just haven’t pursued it further. And I’ve been considering adding more to the reading list, re-reading the Chronicles of Corum, the other three Corum books by Moorcock in which Corum is mistaken for Lugh Silverhand of Celtic Myth. I’d mention a year or so ago re-reading The Swords Trilogy. I prefer those, as they storytelling is more fantastic, and Corum survives the series. Yes, Corum is dead by the end of his eponymous chronicles, and it seemed a bit of a downer. But the subject matter (invading gods) is in line with some of the ideas I have for the Reincarnated campaign. Just not sure I want to dig into books I didn’t like so long ago.
On the other hand, I’ve been thinking about doing some deconstruction on Dungeon World. I was reading a little about the system somewhere (a Wiki/a page somewhere, I think), which had some of what I want. I really want to get in and figure out what the bare minimum of the system is, and how I can maybe try building something more personalized to the settings I want to explore. Stripping it all the way down to the bone like I’m thinking might be going too far, and may be a lot more work than I need to do, but I feel the need to do it, regardless. The Apocalypse System is fascinating to me, and I think I need to indulge that. That may also be what’s blocking me on reading 13th Age.
In fact, I was approached by the owner of CSGS a while back about a D&D “Summer Camp” for kids at the store, and I think if I did it, I’d use Dungeon World for it’s simplicity. I don’t know that I can do the “Summer Camp” any more, with the responsibilities to the house, but the idea is still in mind, and Dungeon World is a possible game for it. It doesn’t sell as many D&D books, directly, but it’s what I’d like to try.
Well, outside of a quick comment on Pinterest giving me ideas for things in the StarSea as well as the Reincarnated campaign, shaking up my creativity and making me realize I can be a bit hidebound, I’m pretty much done for tonight. I’m hoping things continue forward like they have the past couple of weeks (with things feeling better). Time will tell.
That’s it. Later.