A Hopefully Quick Post
Posted by docryder
My eyes are on fire, having been worked hard today, so I’m going to try to not be so long winded as I can be. I’d rather have a larger word count, but it’s quality, not quantity that important.
Once I got the idea in my head that I needed other worlds for the Reincarnated campaign, I decided to read the Plane Shift Zendikar file WotC made available a couple of weeks ago. Basically, the file takes one of the worlds of Magic the Gathering TCG and gives some background and racial mechanics for use with D&D 5e. The background was what sparked my interest. I was looking for how the world was structured in relation to the five types of mana in MTG, what influence the plane-devouring Eldrazi had on the world, what the Eldrazi themselves are like, etc.
After reading the digital file, I found it points the reader towards an artbook on the Battle for Zendikar and Oath of the Gatewatch MTG releases. So, I went to the local Barnes and Noble and picked up the artbook. I’ve read some snippets here and there, and what really interested me was the idea that over the millennia since the Eldrazi were imprisoned, the three main creatures had become worshipped as gods, disassociated from the monsters they spawned. They become heroes in the eyes of the descendents of their victims. I thought that was a great twist on the history of the world. The kind of twist that it might be interesting to have the PCs in the Reincarnated setting have to deal with.
That is, what if the gods the PCs worshipped and worked for so long ago are now reviled for abandoning their followers to the horrors of the invader gods. This makes for a more interesting origin for the dark elves and goblins than I originally had, which was simply the pressures of wars against immigrants. That still has an appeal, especially with modern politics, but it’s almost too close to reality.
That last bit was also suggested by some of the rules in the PSZ PDF. Each race is presented in that file as a partial set of stats, but each non-human character must decide on a tribe or philosophy they are part of, which completes the race by providing the missing pieces. For example, all elves have +2 Wisdom, but the Tajuru Nation elves get +1 Charisma and the Joraga Nation elves get +1 Dexterity. There are more special items in each division, but this gives you a general idea of the importance of the subraces. Each race is also associated to a certain type of mana, which suggests personality traits and other roleplay elements.
I’d like to incorporate some of these ideas into the Reincarnated setting, as I think that world might benefit from some of these sorts of ideas. The mana flavor idea is what I want from the worlds beyond the world of the Reincarnated. I had originally had an idea for humans to have different races based on locations of origins as an explanation for skin colors and such.I have no idea if I’ll stick with that, and in fact I probably won’t. But I do know I want to get away from some of the tropes of fantasy that currently exist in gaming (like the very white high elves and very black dark elves). I’d like to more the route of the elves of Warcraft (the Night Elves are human allies and blue skinned, and the Blood Elves are orc allies and European in appearance), but different.
Yeah, so much for not being long-winded. I’ve written far more than I wanted here. I think this is a good thing, but my eyes are killing me. Time to go.