Better Than Last Week…
Posted by docryder
There was no post last week, not because I went to see a presidential candidate (I wish) but rather because my left shoulder locked up. A pinched nerve flared up, and I avoided my laptop as much as possible all this last week. I could think of at least seven reasons for the problem, but why (except the lack of exercise) is really irrelevant. I was unable to move my arm without pain and didn’t want to stress it more by dealing with the laptop.
Last Tuesday, I went to one of those mall massage storefronts (I don’t want to type “parlor” 🙂 ), and the masseuse there managed to get my back loosened up enough that my body was able to do the rest. I’m just getting full range of movement back, but there’s still some (tolerable) pain.
Sunday, instead of finishing this post, I watched The Gamers: Dorkness Rising, loaned to me by one of my Thursday night group. It was a lot of fun, and hit a lot of the notes I’ve seen from gamers in my nearly 40 years of gaming. I could see myself in a couple of the characters, and other friends in other characters. The appearances by the gaming industry folk and the support they gave the movie was great. Two thumbs up on the movie.
I’ve also realized I’ve come to an understanding the OSR movement, finally. I don’t get the reminiscing that I see in that group, but I understand the desire for simpler games. This realization dawned on me as I was reading Adventurers! by GRAmel. It’s an extremely simple RPG (as evidenced by the “an RPG on 2 Pages” tagline), very similar to Dungeon World. I could easily see mixing and matching the two systems, especially as I’m considering rewriting the core of Dungeon World after my outline of the system.
My gaming currently is also contributing to this thinking. The amounts of accounting and combat slog in 4e is really beginning to get to me. The various distractions at the home game don’t help (being a 14-year-old who wants to ignore all non-combat activity and his adult brother coming in and ranting about his day, ignoring that the rest of us are in the middle of something else), but the general tediousness of the game is at the core. And the FLGS game is no better, as we’re epic level, and there are a large number of us, so combat gets bogged down to one or two rounds a night.
I want to be able to do faster encounters. I want more story, again. I’m getting bored with the games I’m in right now. I need a change. And the streamlined nature of Adventurers! and Dungeon World seem to provide that. For now.
Anyway, I need to head off towards bed. Gotta drive tomorrow.