Posted by docryder
I had meant to post last week, but I got distracted, as usual. I’ve got some downtime while I ride around for work, so I’m using the WordPress mobile app on my phone to compose this post.
Mom, Infection, Palliative Care
Part of last week’s distraction was another trip to the hospital for Mom. Another UTI had her blood sugar dropping through the floor. She went in last Tuesday and should be home today. (She did, and the first night was rough, as she’s got some sores on her bottom and her special mechanical lifting chair broke at bedtime. No one got good sleep here last night.)
The biggest bit of news out of this visit was her doctor at the hospital suggesting Palliative Care. Apparently, the doctor flat out told my sister that Mom is dying. Very slowly, but dying all the same. This isn’t really news. Mom is in Stage 4 renal failure, and is not a good candidate for transplant. That’s pretty much a death sentence in 5 to 10 years. Palliative care is for chronic diseases, kind of like pre-hospice. And it’s meant to help the family as well, which would be a good thing for us. We’ll see how things progress from here.
I applied for a couple of different jobs recently that required online tests. These were the sorts that they claim have “no right answers.” I have since learned that’s a lie. The tests are those things that are like college aptitude tests: “Do you agree or disagree that you never lie?” “Do you agree or disagree that you like dealing with angry customers?” And one employer quite plainly told me I’d failed a test “with no wrong answers.”
From what I’ve learned, these are make-or-break tests. Managers have lost skilled workers because someone somewhere decided that these “character tests” are more important than having skilled workers.
I’m not a super enthusiastic, cheerleader sort of person, which these tests seem to screen for. I’m pretty middle-of-the-road when answering these questions. I hate that I can’t be myself in order to even get an interview.
Notepads Instead of Blogging
On to gaming…
I’ve been noticing that I write down a lot of things in my notepads that would make good blog entries. Sadly, they never get transposed to digital format. I need to keep this in mind next month for NaBloPoMo. Not using the notepads and instead using the apps might make daily posts easier.
The creators of Adventurers! currently have a Kickstarter going for a revised version of the game. I won’t be participating as my bank will not handle international currency. However, they have made the core rules available at the KS website. I’ve downloaded those rules and read them, and I’m going to continue to work with my new system.
While there are some nice improvements to the system, my two most important issues were only partially addressed. Shields still don’t activate often enough (on doubles, which is 1:6), although it’s easier to get Advantage while using the shield, which helps but is still too uncommon (only 4:9). And greatswords are still super weapons. I have my own plans to deal with these in my system.
Critical Hit World Building and My Worlds
In listening to this week’s Critical Hit, I was fascinated by the story of the spread of civilization and the place of Aasimars, Rakshasas and Daevas in the DM’s world. It made me think of where I’m going with both The StarSea and the Reincarnated worlds, and how I feel I’ve lost some of the focus of both. As Reincarnated is fresh in my mind, I feel I need to remember that it should have a certain “fairy tale” aspect to it that is present in the Corum novels. The StarSea should be somewhere between Star Wars, Spelljammer and Exalted’s First Age, with a sprinkling of Thor: The Dark World, as well as other of Marvel Comic’s cosmic stuff. I’m letting my desire for verisimilitude overwhelm my vision in both cases. I need to balance feel, mood and theme with need for grounding.
Digging up old adventures
A couple of weeks ago, I joked with my Thursday night gang that I’d like to see how they would deal with Moldvay Basic D&D. That spurred me to go out to my storage and try to find it. I failed to do that, but I managed to find some old adventures I’ve wanted to have handy for play tests.
One is T1 – The Village of Homlett, which is the lead-in to Temple of Elemental Evil. I don’t have that adventure, but T1 is a nice intro adventure with a base of operations for the PCs. It should be easy to convert the adventure to other systems, whether my own or Moldvay Basic.
The other is L1 – The Secret of Bone Hill. Like T1, L1 is an excellent beginner adventure, with a town and a couple of excellent quests, including the titular Bone Hill. There is a lot of easily adaptable material in both adventures. TSR could fit quite a lot in 32 pages.
AnyDice, probabilities and my system
I’ve been doing some research on dice and probability while tinkering with A! Eventually, I stumbled across AnyDice.com again. I know I’ve seen it before, but I’d forgotten about it.
AnyDice has immediately proven invaluable. I was able to get statistics on how Advantage (3d6, keep 2 best) and Disadvantage (3d6, keep 2 worst) would play out in a 2d6 system. And with that knowledge, I think I’m beginning to a handle on how to figure out threats and make everything else in the system work.
Right now, I’m weighing numbers in my mind, and I’m going to be comparing them to the probabilities that AnyDice is providing me, and see what shakes loose. The system will have a certain Cypher like mechanical feeling, but I think it will be just a little easier.
I feel that I’m running out of steam at this point, and that it’s time to wrap this piece up.