Going to Try to be Quick, But We All Know How That Goes…

Not much going on. Mom is still out of the house, which means I’m still working a lot and not doing much at home. In addition, Mom had a bit of a scare last weekend, her heart rate suddenly elevating for no real reason. They never did say what the cause was, but as soon as my sister arrived at the hospital, Mom’s heart rate dropped back to a proper level. She was prescribed a new drug to keep her heart rate lower (in addition to her pacemaker to keep her heart from going too slow), and another drug to keep her heart rate up, and I think a drug to improve her appetite (she currently eats like a metaphorical bird).


I’ve read more in the Economix book, and I’m looking forward to getting through it all the way. It’s a pretty interesting description of the way economics have and haven’t worked in the US. I’m thoroughly enjoying it.


I’ve tinkered a bit with the Superhero Reboot, and I may be getting a bit rabbit hole-ish, in that I’m thinking of doing some world-building for the superhero world in which these characters exist. Part of me doesn’t want to bother, but without some ground rules, I have no basis for the characters, especially the legacy of my super-agent, as he’s the descendent of another superhero. I need to be careful, or I’ll end up going down a rabbit hole and starting work on a full universe. I don’t need that deep a project in addition to all the others.


Last Saturday, I went to the game store to while away the day while my usual group of friends were out of town, and it just happened to be an RPG Meetup day. I managed to jump into a game of Dresden Accelerated (Fate-based), which I think is still in playtesting. I enjoyed it, and the peak into some of the new systems. I look forward to picking it up in June.


While listening to a live-play podcast, I got to thinking about how undead might work in a setting. That is, how does the magic that animates the dead actually make a body something other than a bunch of meat lying on the floor.

The undead in most RPGs are taken from mythology, and therefore they have a host of origins: spells enacted on whatever bodies are lying around, rituals that transform the subject, but cast by others and the ritualist, infection vectors, and seeming spontaneous generation. I was thinking that for StarSea, I’d have one origin for most (or all) undead. That requires me to think about how the undead work.

In the podcast I was listening to, the zombies the party encountered were being animated by ghosts who were bound to the bodies by a sigil only one character could see. That set me to thinking about this subject. In Game of Thrones, the first of the White Walkers is created by the forest spirits in an attempt to thin the human herd which backfires on them, hideously. This creature was programmed to create others of its kind, and some of those seem to be sapient while the bulk are mindless hordes. Those two examples popped into my head of undead that aren’t so needlessly diverse.

On the other hand, I get the idea of different undead being linked to vices, a curse of the gods meant as an example of how immoral behavior will not be tolerated. I’ve never liked that idea, as it seems pretty backwards to give a sinner such vast power as a “punishment.”

I really don’t have a solution at this point, but I know in the StarSea that the undead are linked to the Corruption. Whole worlds and populations have been turned to undeath. This sort of undead should be like the undead of the GoT, not the random odds and ends of walking dead that populate most fantasy worlds. But this is just the kernel of an idea.


It’s late and I’m tired. So there you go. That’s it for this time.

Later.

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About docryder

I'm an experienced table top gamer with an open mind to new game systems. I'm looking to explore ideas I've got. Some are pretty meta, some are pretty mundane. Welcome to my world.

Posted on April 17, 2017, in Metagaming, Personal History, Superheroes. Bookmark the permalink. Leave a comment.

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