Category Archives: Personal History

Mother’s Day, Amikacin and You.

Last time, I mentioned how Mom’s prognosis was up and down. Over the past ten days, it’s been all over the place, exasperated by insurance issues. Last Friday (that is, before Mother’s Day), we were informed that Mom’s insurance would no longer cover her as a short term patient, as of this Thursday. So, our options are to bring her home unable to walk, but with therapists and nurses and such here at home, with all sorts of new devices to help us move her around, or we could put her in long term care, which would end any therapy for her and she would never come home.

We decided to bring her home.

But a week later, and she’s still at the convalescent home and we’re still without the equipment. The equipment is supposed to be here tomorrow, and so might Mom, but we have no real idea if we’re ready for her to be home. The next couple of weeks are going to be difficult no matter what.

Mom has realized that she didn’t do enough to help herself out of this situation, but we also realized that her health is so sensitive that her ability to consistently perform is hampered. She mentioned feeling shaky and not able to do her therapy many times during her stay, and only this past week or so did we realize that the shakiness was related to her infections. The most recent bout of shakiness was due to a UTI, which I know I’ve mentioned before is related to the lack of functionality of her kidneys.


When we learned about her impending discharge, we decided we’d put off doing anything for Mother’s Day until she came home. We did have the staff put Mom in her chair so we could take her out on the patio and have some peach pie my sister made the day before. I hear from folks a lot that I should enjoy these times more than I do, but I often feel like I’m spending time with a stranger. I know I’ve mentioned it before that Mom has lost her hearing. I used to spend a lot of time with her, discussing life and all that. Now, since the destruction of her hearing, it is so difficult trying to talk to her that I’ve basically given up on such complex subjects.

I say “destruction” because that’s basically the truth of the matter. Mom’s hearing was destroyed by Amikacin, and antibiotic used to treat MRSA, which Mom had contracted during one of her visits to the hospital. I posted about it on Facebook, and I wanted to repost my original post every year, but Facebook makes that basically impossible, so I’ll try to make this a regular thing here on the blog. So here’s my warning to you, gentle reader:

Amikacin is an antibiotic used in the treatment of MRSA, medically resistant staphylococcus aureus. It has a known side effect of burning out the cilia in the inner ear, destroying the patient’s ability to hear. You have been warned, friends: you will lose your hearing if you are prescribed amikacin.

Only a cochlear implant has any hope of restoring hearing, and implants are not advised for diabetics, due to healing issues related to the disease. So Mom will never clearly hear again, and I can’t really talk to her any more.


I could go on with other things, like John Wick, or my creative projects, but it’s late and I’m not really interested in writing more now.

Later.

W*rk is a Four-Letter Word

Last night, I wrote a lengthy piece on how work has been going lately. I’m in a better mood today, and I’ve decide it was too long and inappropriate to be posting in anything approaching a public forum. Suffice it to say, it has been very stressful lately.


Adding to the stress is Mom’s condition. One week, she seems on fire and is really working to come home. The next week, she seems completely unmotivated. She’s been out of the house since sometime in February, I think. We thought going to Yosemite for her birthday would motivate her, and it seemed to for about two weeks. My sister and I are getting tired of the delays, and they all seem centered on Mom.


I finished the Economix book. I really wasn’t too surprised by much in the final chapters. I’ve lived through them.

I still recommend the book to anyone interested in how our economy got as messed up as it is.


I otherwise haven’t done much of anything creative lately. I honestly couldn’t tell you what I’ve been doing with my evenings that aren’t Thursday through Saturday. Sometime in the last two weeks, I watched Arrival, which was a pretty amazing movie. I reread the Killraven comic book mini-series of a few years ago, written and illustrated by Alan Davis. There are some ideas within that series that have inspired some of my ideas in StarSea. That’s all I can remember right now, even looking at a calendar.


That’s pretty much it for this fortnight. Later.

Going to Try to be Quick, But We All Know How That Goes…

Not much going on. Mom is still out of the house, which means I’m still working a lot and not doing much at home. In addition, Mom had a bit of a scare last weekend, her heart rate suddenly elevating for no real reason. They never did say what the cause was, but as soon as my sister arrived at the hospital, Mom’s heart rate dropped back to a proper level. She was prescribed a new drug to keep her heart rate lower (in addition to her pacemaker to keep her heart from going too slow), and another drug to keep her heart rate up, and I think a drug to improve her appetite (she currently eats like a metaphorical bird).


I’ve read more in the Economix book, and I’m looking forward to getting through it all the way. It’s a pretty interesting description of the way economics have and haven’t worked in the US. I’m thoroughly enjoying it.


I’ve tinkered a bit with the Superhero Reboot, and I may be getting a bit rabbit hole-ish, in that I’m thinking of doing some world-building for the superhero world in which these characters exist. Part of me doesn’t want to bother, but without some ground rules, I have no basis for the characters, especially the legacy of my super-agent, as he’s the descendent of another superhero. I need to be careful, or I’ll end up going down a rabbit hole and starting work on a full universe. I don’t need that deep a project in addition to all the others.


Last Saturday, I went to the game store to while away the day while my usual group of friends were out of town, and it just happened to be an RPG Meetup day. I managed to jump into a game of Dresden Accelerated (Fate-based), which I think is still in playtesting. I enjoyed it, and the peak into some of the new systems. I look forward to picking it up in June.


While listening to a live-play podcast, I got to thinking about how undead might work in a setting. That is, how does the magic that animates the dead actually make a body something other than a bunch of meat lying on the floor.

The undead in most RPGs are taken from mythology, and therefore they have a host of origins: spells enacted on whatever bodies are lying around, rituals that transform the subject, but cast by others and the ritualist, infection vectors, and seeming spontaneous generation. I was thinking that for StarSea, I’d have one origin for most (or all) undead. That requires me to think about how the undead work.

In the podcast I was listening to, the zombies the party encountered were being animated by ghosts who were bound to the bodies by a sigil only one character could see. That set me to thinking about this subject. In Game of Thrones, the first of the White Walkers is created by the forest spirits in an attempt to thin the human herd which backfires on them, hideously. This creature was programmed to create others of its kind, and some of those seem to be sapient while the bulk are mindless hordes. Those two examples popped into my head of undead that aren’t so needlessly diverse.

On the other hand, I get the idea of different undead being linked to vices, a curse of the gods meant as an example of how immoral behavior will not be tolerated. I’ve never liked that idea, as it seems pretty backwards to give a sinner such vast power as a “punishment.”

I really don’t have a solution at this point, but I know in the StarSea that the undead are linked to the Corruption. Whole worlds and populations have been turned to undeath. This sort of undead should be like the undead of the GoT, not the random odds and ends of walking dead that populate most fantasy worlds. But this is just the kernel of an idea.


It’s late and I’m tired. So there you go. That’s it for this time.

Later.

Busy, Busy, Busy!

I haven’t mentioned here, but a few weeks ago, near the beginning of March, Mom had to go back to the hospital with a mild case of pneumonia. It took a couple of weeks for her to get over that, as well as the other infections she developed while there. whenever she’s at the hospital for more than a couple of days, she ends up sitting and lying around so much she can’t stand up and needs physical therapy. So, she’s been out of the house for a couple of weeks now. That means I can work more, as I’m not caring for her every other day. So lately I’ve had a couple of weeks in which I’ve worked three or four of the weekdays. That’s great for my pocketbook, but horrible for getting anything done after work. That means I’ve just been kicking back after work and not motivated to accomplish anything meaningful to me. But I have accomplished a little.


One of the few things I’ve done is some work with my Dragon Age character. After the last post, we did character creation. I was afraid my GM might not want me to follow a certain path (a specialization that uses others’ pain to empower the character), as it’s pretty dark. He was cool with it though, and we got on our way.

My character is an escaped elven slave, and it’s interesting to play a character who wants to keep a low profile. It’s really coloring my decisions as the character moves through the world. For example, there was a weapon throwing contest, which the character would be pretty good at, but I decided he wouldn’t want to draw the attention of those who might turn him into a bounty hunter and return him to slavery. It’s very different for me, as I usually end up with my characters right up front, even if I don’t build them to be there. I look forward to seeing where the character goes in the course of the game.

I’m also building a mini for him. At first, I bought a couple of the new unpainted plastic Elven Ranger minis WizKids is producing for D&D, but after purchasing them, I realized they are Drizzt. I could paint them as high elves or whatever, but the fur mantle on his cloak is simply too damned recognizable. Instead, I’ll use a WHFB Dark Elf Corsair with two blades. I think he’ll have a good, dynamic pose that will be fun to paint.


My Superhero Rebuild project hasn’t been a big focus either, although I had some breakthroughs. I cleaned out the waterlogged box of game books and found some of my old Street Fighter stuff (the books were all destroyed). In there, I’d actually included histories on Agent Omega/Vindicator/ShadowWalker and Dr. Power. While I don’t have all their powers, etc., I do have the important things: their histories and some other details, like Dr. Power’s secret identity.

I’ve pretty much rewritten AO/V/SW’s history, as it was a bit dated and I wanted to make the timeline work better for 20 years later. I’m still not sure what happened between the last of the Champions games and the present, but I moved that character forward about 20 years in about 15 minutes.

Still not sure what to do with his missing years and travels to alien dimensions. My first thought had been to do a Planetary Romance/Sword and Planet (John Carter) sort of thing. However, that doesn’t necessarily move the character in a direction I like. If I don’t do that, I’m not sure what to do with him. I’ve also become interested in proprioception and situational awareness as superpowers. I think he will continue to be a gear-based character. That just seems to make sense.


This weekend at the local Bookwyrm gaming convention (had about 100 people at the con at the same time I was) I got to play a game called Phoenix: Dawn Command. It’s created by Keith Baker, the guy who created the card game Gloom and the D&D setting Eberron. I had a fantastic time with it, although it was a difficult location, and I’m sure the other players didn’t see my enthusiasm throughout most of the game. We were in the Story Room of a library, and the shape of the room caused the noise of other tables to drown out some of the players’ voices, especially the DM’s. And I ended up with another healer/social character, which I only realized later. I’m getting rather tired of that combination.

However, the game play was very entertaining. The idea is that your characters are reincarnated heroes of some time past. In fact, I first heard about it at the same time I got the idea for the Reincarnated setting I’ve been working on. P:DC was one of the inspirations for the setting, alongside Age of Sigmar.

These Phoenixes are brought into schools (classes) which determine their abilities. Those schools are very much a niche protection system, as only one player can choose a particular class. Each school is also based on the character’s first life, and death. We used pregens, so I saw none of the character creation material. The book and box are pretty bland as far as shelf appeal, but the real art treat is the cards used for challenge resolution. They are Tarot card sized and include some very stylized art that enhances the feel of the setting, a medieval world that is slowly being overrun by a group of evils collectively known as the Dread.

Challenge resolution is handled by placing cards from your hand out to try to achieve a total that is compared to a chart, which was included on the pregen sheet. There are three suits, each associated to a typical game ability: Strength, Grace, and Intellect. Grace is both physical grace and internal grace, as it is used for social challenges as well as physical. As the characters have a personalized deck with cards that favor their abilities, it is rare that a character can’t get a relatively decent spread of cards. As well, each character can always use his favored suit as a different suit if needed.

So, the game has some level of tactical/strategic play alongside a very story driven setting. As well, in an encounter, there is a card called the Torch. The Torch acts as the initiative system, with the players literally “passing the Torch” to the next player in line, which is determined by the player ending his turn at that moment. Enemies have a Speed stat, which determines how many players go between their actions. So for example, the dreadknights we faced always had a speed of 2, which meant two of us players would go, then the dreadknight, then two more of us, then the dreadknight again.

As well, the Torch lists a number of elements that are part of the encounter. These elements function like scene aspects in Fate, but each can only be used once. Having this list in front of you or another player is a good reminder they exist. It really helped us actually use those “aspects.” My character used one, and I came up with an effect that helped create a fun story. There was a listing for “Discarded Chains” on the Torch. I decided my cleric character walked by the chains on the way to a villain, picked up a chain, charged it with magical energy and flailed the villain with it. This made for a fun story and brought smiles to everyone’s faces.

At some point, I may pick up the game. I think the kids could play it and have a lot of fun, and I think the rest of the people I play with would be entertained by it as well. However, the book is heavy, there are a lot of cards, all in a very well constructed box, so the game is a little spendy for an indie game ($65 compared to the usual $20), so it may be a while before I pick it up. But it would be a worthy addition to any indie player’s game library.


Something I’ve been stumbling on for the Reincarnated setting I’ve been working on is the map. One thing I’ve wanted to do with it is have my players build the individual nation-states for the region of the fallen empire we would be playing in. I’ve been fascinated by the map below since I found it, and I’ve wanted to somehow incorporate something like this into my map.

Quar_Octagons_Map_ai____100___CMYK_Preview_

Obviously, each octagon or circle is an encounter location, which is what attracted me to the map. This map is a campaign flowchart, essentially. I find that a brilliant idea, that it is laid out so plainly to that end.

But in thinking about this map, and our discussions after my Thursday night game, I realized that what I think I really need for my map is a variation of a Western Marches campaign. We talked about doing a Western Marches style game (a setting idea by game designer Ben Robbins, creator of Microscope, Kingdom, and the upcoming Follow), which consists of a safe and boring base for the players, while they make excursions to the West of the base to assault ancient ruins and monsters, which absolutely do not exist anywhere to the East. In imitation of Moorcock’s Corum, which I’ve mentioned is also an inspiration for the setting, I plan on putting the safe zone one an island from which the players can jump off to attack the invader gods and their followers. I need to think a little more about how to do this, and I think flowcharting the setting a little bit more might be in order.


Finally, I bought and started reading Economix, in an effort to educate myself on, well, Economics. I’d stumbled across this site and book a few weeks ago, and something sparked me to really dig into the subject (mainly my brain getting hooked on it after driving by yet another strip mall going up in town). I can’t recommend this book enough, and I’m only 58 pages in. If you weren’t an Economics major, or like me you simply failed to ever take a course in the subject, you might want to look into this book.


I think that’s all this time around, so I’ll complete things and get off to bed so I can get to work in the morning.

Later.

Thursday Nights and Super Heroes

It’s been three weeks, so we’ll try it again!


Titansgrave Finale

Last Thursday, we finished Titansgrave. The final battle was short and went pretty much as expected: No one ever considers not killing the bad guy. I think everyone was happy with the play, but not that we won’t be continuing until the second season comes out. I came to the conclusion that the world isn’t quite my thing. I don’t want to create my own adventures in the setting. I want my own world.


Next Thursday Game: Dragon Age Tabletop

One of the guys at our Thursday night game has run the Dragon Age tabletop game, and since it uses the same rules as Fantasy Age, we’re going to play that next. I’ve been researching the setting to find a character concept, and I think I have a couple of ideas. We’re doing character creation this Thursday, and we’ll see what shakes out.


Next as GM: Numenera Starter

We’re going to rotate games and GMs for a while, which we pretty much decided after the 4e campaign ended. When my turn comes around again, I’m planning on running the adventure in the above mentioned starter set. Monte Cook Games used the “glimmer” adventure Vortex for the set, so if that runs short, I can dig out the PDF and run the rest.

We’ve discussed doing a “Western Marches” style game as well. I’m only sorta interested, but a recent video made mention of using Microscope and Kingdom to create some of the setting elements. I had Microscope and I’ve picked up Kingdom, but I haven’t read Kingdom yet. We might end up doing sessions of those as well at some point.


Superheroes Redesign 

Once the toy I mentioned a few weeks got under my skin and inspired me to revisit an old Champions character, the big got into my head to collect more of the figures and repaint them to fit the characters.

Yeah, characters.

As I got to thinking about my old Champions characters, I felt that one of the other characters I played way back in the late 80s and early 90s had more stories to tell, and he fit well with where I can see Knyte going. His name was Dr. Power, and he was a Superman rip off for the most part. Thing is, I can’t find either character’s (or any of the characters’) sheets or histories. That may be a good thing, because I feel that I can play with the characters without stepping on the GM’s toes. The portions of the characters he created aren’t part of my records any more, or my memory, so I’ll have to recreate those details.

Sadly, in searching for those character sheets, I found that a box of game books that I had just recently reboxed (as they were in a cardboard box that was falling apart) had been placed just right to end up not sealed as tight as I expected and got waterlogged in the recent rains. Many of the books will have to be trashed, but only some will be replaced. The damaged books are largely just not things I’m especially interested in any more. It’s time to let go.


Random thoughts about StarSea and the Reincarnated

I’ve had the odd thought here and there about both settings. For the StarSea, the distance is making me feel I was thinking too scientifically about the setting and it’s trappings. Some of my ideas weren’t “sufficiently advanced magic.”

With the Reincarnated setting, I had some thoughts about the elves and gnobblins, how they relate to one another, and how the elves relate to one another. Not that this has any relevance to gameplay, but it’s an enjoyable experience that keeps the world interesting.


That’s pretty much all I’ve got for this go-’round.

Later.

Trying Creativity Again

I mentioned reading in my last post. It’s something I’m trying to do more of, just reading paper items again. I’m trying to spend less time reading political and science articles from Facebook, and read more books and magazine articles. Mostly this is game related reading, whether the Numenera starter, the rest of Titansgrave, or other short items. Just something different to be doing than focusing on the computer or mobile device.

I’ve been pretty artistically stagnant for a few years now. Since sometime after I started at the photo studio. My dry spell might have started just after joining Facebook, but I think it was earlier than that. I just don’t remember. But I feel like I’m maybe starting to shake that stagnation.

Part of that has been in relation to Mom’s ramp. I failed to realize the creativity that went into that. It seems I didn’t put up an image of that when we built in (and I realize I might not have been doing this blog them), so here is one now:

100_4204

This is the completed ramp we made in April of 2013. The problem is the step, here closest to the camera. The step has started to break down as it was designed poorly. The riser is in front of the step, rather than under it as it should be. So, on the outside, it needs to be rebuilt. The step is also too shallow, and so feels very steep.

So, over the past couple of weeks, I’ve been designing a new step. I want something that will support more weight and be less deep, so we can step on it more comfortably. With the weather getting better, as soon as my tax refund comes in, I’ll start picking up the lumber to make the new step.


I’ve also been trying to work out how to deal with the space issues in my bedroom. I’ve got two ideas immediately: a new base and headboard for my bed with a set of shelves built in; or a loft bed, moving my computer under my bed and getting rid of my current desk for another book shelf.

The loft bed would create a lot more space in my room. My current desk is about 7′ by 3′, being a nice drafting table I got from a former co-worker at Firstworld when he moved back to Texas. It’s a great desk, but it takes up too much room and has become too much of a garbage collector. Reducing the clutter would be a welcome thing. And I could replace the old desk with more bookshelves.

However, at my height, the bed would have to be pretty tall. I need to measure myself in my office chair to see just how tall, but I’m guessing about 60″. That would put the top of the bed over 6′ high (unless I got without a box spring), leaving me with little room to sleep in and turn over in, considering I have an 8′ ceiling.

So, it seems to me that my original plan, an expanded headboard, is the better plan. It’s also something I’m more comfortable I could build myself and not have collapse on me the first time I turn over. It’s the assembly I have yet to work out. I have a basic design, with a box base for the bed, with maybe drawers in the base, or maybe a lift top and general storage under the mattress. I haven’t priced out the cost of the drawer mechanics, but I have an idea of the cost of the pneumatic lifts for the general storage, so I kind of know the price to beat.

These design challenges are entertaining and challenging to me. I may continue to work on the loft bed design I have in mind, as one of my Thursday night players is interested in doing the same thing (although she may just go out and buy what she wants). But all three giving me something to work my imagination on that’s new and different.


I’m also in the process of redesigning an old Superhero RPG character. The Mighty Mini figure I mentioned last time. I picked up a couple of others on eBay, and something about them sparked me to re-examine this old character. His name was Agent Omega originally, and his real name was Richard Knyte. He was built for Champions, but I’m not going to recreate him in game terms, as I don’t have a Superhero RPG I’m really interested in right now. Agent Omega was a superagent who eventually helped take out the Hydra like organization he’d been part of as part of his origin. He then took up the name Vindicator, but ultimately I couldn’t find much of a direction for the character, and I ended up retiring him by having him fall into a dimensional rift.

I thought about a new identity for him as Shadowwalker, a dimensional traveller, but even that is kind of weak in my mind, especially as Shadowwalker was a streetname I used for my Virtual Adept in a Mage the Ascension game. So, I’m trying to figure out what direction I take with the character in resurrecting him. One of the ideas I had for him was him carrying a spear made of shadow, but I’m really reconsidering that. I had redesigned him based off another toy I’d encounter. That was a version of Nightwing (Dick Grayson as an adult) that had a golden torso. I’ve come to the conclusion that I’m just not happy with any of that, and I want to redesign him, as a challenge to myself.


It’s late and, as often ends my musings, I have to get to work tomorrow. I want to state that I feel like I’ve stalled out on the rule writing for the Adventurers! rewrite. I keep looking at my notes and thinking I don’t know what to do next. I have spotty ideas for the StarSea and Reincarnated games, but nothing worth commenting on. That’s why I want to tinker with the woodworking designs. Try to get into something completely different and maybe that will shake loose my mind and get me to creating other things.

But it’s time to go. Later.

Digging /Titansgrave/

So, I had wanted to do a post last week, but I let myself get distracted, and other things headed South for a minute, and I ended up delaying. So, this week, I have plenty to go on about.


The cold wasn’t a cold, but rather a severe allergic reaction. It never really moved down into my chest, although my tickle came back, and at the game this week I started coughing while trying to finish my Mountain Dew, and ended up coughing it up all over the tables and the floor at the store. Basically, I was over it in a week, which is better than my colds ever are.


Last Monday, I was going to write up the post I’d put off Sunday night, and then ended up distracted again by Mom developing another UTI and spending a day either waiting to switch out with my sister at the hospital, or either being at the hospital. Fortunately, Mom came home that day, with a new prescription. She’s doing better now, although the therapist pissed her off a time or two, which was actually good for Mom as she powered through exercises she said she couldn’t do.


The last two Thursday nights have consisted of Titansgrave character creation, as well as the first half of the first chapter. One of the players came up with a great concept that I really liked that aligned perfectly with one of the mysteries of the setting, the City-State of Karros. I had to fake some creation rules to do it (as she wanted to do a robot, and there’s no rules for robot PCs), but we managed to get something workable.

Once play started, we all fell into the roles and setting pretty well. Except for the youngest of us, who’s about 15. I think he’s a little self-conscious, but by the end of the session, he started relaxing. And the best part of the play was the robot delivering a kurt, dull speech, after the others rambled on, and her roll to impact the in-game audience was the best in the party, which had the audience rolling, and me as well.


Sadly, the rewrite of Adventurers! has fallen by the wayside over the past couple of months. The past couple of months have been very distracting, with Mom’s in-and-out of the hospital and rehab, along with work and Titansgrave and all the other miscellaneous things I have to distract me. (Westworld is joining the choir.) However, I’m thinking I’ll be back to that before long. Titansgrave is kinda low prep, as I’m just running the game by the book, so my mind will free itself eventually and I’ll get back to that game development. Then I can get back to developing the Reincarnated world, and then back to the StarSea.


That’s all I’ve got for this post. I hope to be back before the end of the year. Thanks for reading. Later.

(Sniffle! Snort!) Yeah, I’m feeling great.

I was doing fine until Saturday night, when someone in the house decided to sear a shark steak without turning on the smoke fan. The kitchen and adjoining living room got smoky, and I started coughing. I should have seen that as a bad sign. I didn’t get to bed that until 3AM. The two combined to give me a miserable head cold. I just posted on Facebook that I don’t remember a cold in which I’ve had so runny a nose or sneezed so much. I’m really just hoping now to keep it out of my throat and chest, or I’ll be really sick through Christmas.


I brought Mom home from rehabilitation Saturday. She’s doing well so far. Hopefully, my sister and I can remember to get her up and move around on a daily basis.


I have most of my prep done for running Titansgrave. I actually managed to get all my printing done with a minimum of cursing at the HP printer I own. I swear to God, it will be my last. I hate their products and their business plan (sell a cheap device and make money on the sale of ink cartridges). I can’t afford to replace it right now, but when it fails (like i know it will), HP will never again get my business.


Friday night, I tested out the Games Workshop/Citadel gemstone paints. They’re pretty much a glaze that goes over metallic paints. Depending on the color, some of them work well, and others… not so much. For example, the blue color doesn’t look good over gold, but looks great over silver. The red and green work okay over gold, but on large surfaces, all of them can look like Christmas ornaments.


I think that’s it for this post. I’m now back to trying to do weekly posts rather than the dailies of NaBloPoMo. Feels better to be operating this way.

Later.

NaBloPoMo 2016-30 (Final)

I can’t tell you how glad I am to have finally reached the end of this year’s NaBloPoMo. I’ve complained plenty about the difficulties I had writing this month.

Today through us another twist that almost completely derailed my day, and definitely derailed my sister’s, as Mom has been sent again for a transfusion. It’s now 10:17 and Kathy has been at the hospital for about 5 hours. As far as I know, Mom is still waiting to get through triage, as Kathy’s phone battery was dying at last report. Kathy has been with her all night because Mom’s nearly deaf and can’t hear when her name has been called. It’s a big clusterfuck, and we get tired of dealing with the hospital’s delays.

Otherwise, this was a yard work day for me. We have a neighborhood cleanup coming up, and there was stuff I needed to get out. I found my gloves had been eaten by rats, mice or squirrels (they were on tool handles), so I had to find others. I’ve also been trying to clean up a few other things, but I’m afraid I’m not making a lot of progress. Between being easily distractible and the masses of links I bookmark and save through different means, deleting things cans be very slow, as many times the link names are vague, if not outright unintelligible.

I read mountains of data. Gaming, politics, odds and ends of pop culture, whether comic books or sci-fi, all of this and more catches my eye. Like I said, I’m easily distractible. (Like right now. I just forgot about completing this for about an hour.) And I really don’t have the time to read everything I want to, so I save links, through Facebook, Pocket.com and the mobile app they make, and just saving links to my hard drive (I have no idea how many megabytes of links I have on my hard drive). And I’m trying to cut back and not use those tools as much. I fail. A lot.

I need to get ready for bed now.

Later.

NaBloPoMo 2016-29 (Penultimate)

I slept horribly last night, but as I’m still awake, I apparently got enough sleep. I went to bed, did some reading, tried to sleep and had some really anxious thoughts run through my head, and then tried to do some more reading. I finally got to sleep around 2AM, but I was up to go to the bathroom a lot more than usual, and had some weird dreams. Even still, once my alarm clock went off, I was awake and that was that.

Beyond that, I again have nothing new to report. No work, just chores, and tomorrow will be more of the same. I probably should have opted out of NaBloPoMo this year, but I had no way of knowing how much I’d end up distracted from posting.

And with that, I’m done for tonight.

Later.