Category Archives: Superheroes

Going to Try to be Quick, But We All Know How That Goes…

Not much going on. Mom is still out of the house, which means I’m still working a lot and not doing much at home. In addition, Mom had a bit of a scare last weekend, her heart rate suddenly elevating for no real reason. They never did say what the cause was, but as soon as my sister arrived at the hospital, Mom’s heart rate dropped back to a proper level. She was prescribed a new drug to keep her heart rate lower (in addition to her pacemaker to keep her heart from going too slow), and another drug to keep her heart rate up, and I think a drug to improve her appetite (she currently eats like a metaphorical bird).


I’ve read more in the Economix book, and I’m looking forward to getting through it all the way. It’s a pretty interesting description of the way economics have and haven’t worked in the US. I’m thoroughly enjoying it.


I’ve tinkered a bit with the Superhero Reboot, and I may be getting a bit rabbit hole-ish, in that I’m thinking of doing some world-building for the superhero world in which these characters exist. Part of me doesn’t want to bother, but without some ground rules, I have no basis for the characters, especially the legacy of my super-agent, as he’s the descendent of another superhero. I need to be careful, or I’ll end up going down a rabbit hole and starting work on a full universe. I don’t need that deep a project in addition to all the others.


Last Saturday, I went to the game store to while away the day while my usual group of friends were out of town, and it just happened to be an RPG Meetup day. I managed to jump into a game of Dresden Accelerated (Fate-based), which I think is still in playtesting. I enjoyed it, and the peak into some of the new systems. I look forward to picking it up in June.


While listening to a live-play podcast, I got to thinking about how undead might work in a setting. That is, how does the magic that animates the dead actually make a body something other than a bunch of meat lying on the floor.

The undead in most RPGs are taken from mythology, and therefore they have a host of origins: spells enacted on whatever bodies are lying around, rituals that transform the subject, but cast by others and the ritualist, infection vectors, and seeming spontaneous generation. I was thinking that for StarSea, I’d have one origin for most (or all) undead. That requires me to think about how the undead work.

In the podcast I was listening to, the zombies the party encountered were being animated by ghosts who were bound to the bodies by a sigil only one character could see. That set me to thinking about this subject. In Game of Thrones, the first of the White Walkers is created by the forest spirits in an attempt to thin the human herd which backfires on them, hideously. This creature was programmed to create others of its kind, and some of those seem to be sapient while the bulk are mindless hordes. Those two examples popped into my head of undead that aren’t so needlessly diverse.

On the other hand, I get the idea of different undead being linked to vices, a curse of the gods meant as an example of how immoral behavior will not be tolerated. I’ve never liked that idea, as it seems pretty backwards to give a sinner such vast power as a “punishment.”

I really don’t have a solution at this point, but I know in the StarSea that the undead are linked to the Corruption. Whole worlds and populations have been turned to undeath. This sort of undead should be like the undead of the GoT, not the random odds and ends of walking dead that populate most fantasy worlds. But this is just the kernel of an idea.


It’s late and I’m tired. So there you go. That’s it for this time.

Later.

Trying Creativity Again

I mentioned reading in my last post. It’s something I’m trying to do more of, just reading paper items again. I’m trying to spend less time reading political and science articles from Facebook, and read more books and magazine articles. Mostly this is game related reading, whether the Numenera starter, the rest of Titansgrave, or other short items. Just something different to be doing than focusing on the computer or mobile device.

I’ve been pretty artistically stagnant for a few years now. Since sometime after I started at the photo studio. My dry spell might have started just after joining Facebook, but I think it was earlier than that. I just don’t remember. But I feel like I’m maybe starting to shake that stagnation.

Part of that has been in relation to Mom’s ramp. I failed to realize the creativity that went into that. It seems I didn’t put up an image of that when we built in (and I realize I might not have been doing this blog them), so here is one now:

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This is the completed ramp we made in April of 2013. The problem is the step, here closest to the camera. The step has started to break down as it was designed poorly. The riser is in front of the step, rather than under it as it should be. So, on the outside, it needs to be rebuilt. The step is also too shallow, and so feels very steep.

So, over the past couple of weeks, I’ve been designing a new step. I want something that will support more weight and be less deep, so we can step on it more comfortably. With the weather getting better, as soon as my tax refund comes in, I’ll start picking up the lumber to make the new step.


I’ve also been trying to work out how to deal with the space issues in my bedroom. I’ve got two ideas immediately: a new base and headboard for my bed with a set of shelves built in; or a loft bed, moving my computer under my bed and getting rid of my current desk for another book shelf.

The loft bed would create a lot more space in my room. My current desk is about 7′ by 3′, being a nice drafting table I got from a former co-worker at Firstworld when he moved back to Texas. It’s a great desk, but it takes up too much room and has become too much of a garbage collector. Reducing the clutter would be a welcome thing. And I could replace the old desk with more bookshelves.

However, at my height, the bed would have to be pretty tall. I need to measure myself in my office chair to see just how tall, but I’m guessing about 60″. That would put the top of the bed over 6′ high (unless I got without a box spring), leaving me with little room to sleep in and turn over in, considering I have an 8′ ceiling.

So, it seems to me that my original plan, an expanded headboard, is the better plan. It’s also something I’m more comfortable I could build myself and not have collapse on me the first time I turn over. It’s the assembly I have yet to work out. I have a basic design, with a box base for the bed, with maybe drawers in the base, or maybe a lift top and general storage under the mattress. I haven’t priced out the cost of the drawer mechanics, but I have an idea of the cost of the pneumatic lifts for the general storage, so I kind of know the price to beat.

These design challenges are entertaining and challenging to me. I may continue to work on the loft bed design I have in mind, as one of my Thursday night players is interested in doing the same thing (although she may just go out and buy what she wants). But all three giving me something to work my imagination on that’s new and different.


I’m also in the process of redesigning an old Superhero RPG character. The Mighty Mini figure I mentioned last time. I picked up a couple of others on eBay, and something about them sparked me to re-examine this old character. His name was Agent Omega originally, and his real name was Richard Knyte. He was built for Champions, but I’m not going to recreate him in game terms, as I don’t have a Superhero RPG I’m really interested in right now. Agent Omega was a superagent who eventually helped take out the Hydra like organization he’d been part of as part of his origin. He then took up the name Vindicator, but ultimately I couldn’t find much of a direction for the character, and I ended up retiring him by having him fall into a dimensional rift.

I thought about a new identity for him as Shadowwalker, a dimensional traveller, but even that is kind of weak in my mind, especially as Shadowwalker was a streetname I used for my Virtual Adept in a Mage the Ascension game. So, I’m trying to figure out what direction I take with the character in resurrecting him. One of the ideas I had for him was him carrying a spear made of shadow, but I’m really reconsidering that. I had redesigned him based off another toy I’d encounter. That was a version of Nightwing (Dick Grayson as an adult) that had a golden torso. I’ve come to the conclusion that I’m just not happy with any of that, and I want to redesign him, as a challenge to myself.


It’s late and, as often ends my musings, I have to get to work tomorrow. I want to state that I feel like I’ve stalled out on the rule writing for the Adventurers! rewrite. I keep looking at my notes and thinking I don’t know what to do next. I have spotty ideas for the StarSea and Reincarnated games, but nothing worth commenting on. That’s why I want to tinker with the woodworking designs. Try to get into something completely different and maybe that will shake loose my mind and get me to creating other things.

But it’s time to go. Later.