docryder:

Something every game designer should probably read and think about…

Originally posted on The Id DM:

Between the time I graduated high school in 1994 and completed graduate school in 2005, the concept of ownership drastically transformed into something else. Now in 2012, I not only cling to fond stories of obsolete technologies from my youth, but also a seemingly ancient sense of what it means to truly own something. It reminds me of the first lines in the film version of The Fellowship of The Ring:

The world is changed. I feel it in the water. I feel it in the earth. I smell it in the air. Much that once was is lost, for none now live who remember it.

When my generation has aged and expired, it seems the concept of ownership will come to pass. No one will recall a time when an individual sought out real-world products, purchased them and physically took those products home to display them on shelves, desks and other storage…

View original 2,614 more words

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About docryder

I'm an experienced table top gamer with an open mind to new game systems. I'm looking to explore ideas I've got. Some are pretty meta, some are pretty mundane. Welcome to my world.

Posted on November 20, 2012, in Uncategorized. Bookmark the permalink. Leave a comment.

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