Monthly Archives: June 2014
Issues on my mind
Not much to report this week.
I used my iPad to “scan” some images I had drawn in Notepad 1, but then accidentally overwrote them re-downloading the folder of files for Notepad 1 from the iPad.
My work week left me exhausted (which makes me wonder if there isn’t some other issue going on with my body or sleep cycle), and I had very few long trips that would allow me to actually write.
I really didn’t even give the setting much thought. I’ve had some personal issues on my mind this week. So much so that I’ve thought on little else without some external distraction. Nothing I’ll comment on here, but I might start journalling elsewhere (and privately) about the issue.
That’s it for this week. Sorry to disappoint all six of you who read regularly. Later.
This Week in the Wild World of the Doctor
This week has been rough on me physically. I worked a early a couple of days, and slept late on a couple of others. Early morning trips mean long distances, but that can also mean a sleepy Doc while traveling, usually while not driving. I did get some typing of my old notes done on a trip home the other day, but mostly, I’ve been reading while riding.
I read a couple of articles on the FATE system, as well as on Numenera, as both systems include opportunities for the GM to create issues for the players. The purely FATE articles were Ryan Macklin’s new product on DriveThruRPG, and focused on Character Creation, which I found helpful, as there were plenty of references to D&D style gaming, which gave me a lot of good idea on how to handle Character Creation in the StarSea.
I also read a comic I’d picked up a while back called Ravine. Some really nice artwork there, and some neat ideas for alien races that I might steal from, a little.
Last thing for this week is that this is my first post with my new keyboard for my iPad, a Zagg Folio. I saw it for $18 off, and Target’s regular price is below MSRP, so I decided to strike while the iron was hot. It’s a little tight, but it works a little better than the virtual keyboard, in that it’s easier to edit what I’m typing, as I have arrow keys. Those are easier for me to use than the magnifying glass that Apple provides.
That’s all I’ve got for this week. I have to work tomorrow, and I have a couple of things to complete before bed. Later.
The Work Proceeds…
Tuesday, I had to reset my iPad due to a corrupted podcast. Seems the file thought it was about 12 GB, and neither the iPad nor iTunes on my laptop could get rid of said file. So, I had to reset the iPad. Not really a big deal, just a pain in the butt.
However, I did manage to start getting some of my old notes typed up. It’s helpful to look at the old notes again every once in a while. It’s interesting to see how many decisions I’ve made and how I’ve changed things. However, without an external keyboard, the going is slow. I only today learned how to get some precision with the cursor, which has been my bane up to this point. I’m going to have to wait at least one more paycheck before I can take care of that. And I still need to get AppleCare for the iPad before I do other stuff.
Early this evening, I got to reconsidering some my thoughts from last week, especially the demon realm. Last week, I think I’d talked myself into not having the demons exist in a different dimension. I kinda think I need them in another realm, or I need to come up with some other way for them to move from world to world. In fact, I prefer them being trapped somewhere so that they need to corrupt and tempt People into summoning them from wherever they are. My original thought, way back in the ’90s. was that the demons lived in a nebula that screwed with people’s senses. The right people could detect that disturbance. Those people could also detect the wrongness around the demons themselves, assuming they were sensitive enough, breaking through any illusion or shapeshifting the demons might use to hide themselves. I like the ideas of the demons having a wrongness about them that can be detected, but I’m thinking the nebula can go as the home of the demons. I think that idea will get shelved for something else.
Maybe the demons are trapped in a subspace realm, in which they are like phantoms or some such, until they can find a sucker to bring them back into reality. The image in my head is a ghostly smudge in the air, like a shadow, in the shape of a humanoid figure with visible eyes, lurking in a room behind an unsuspecting future victim of possession. I rather like this, but I need to give it more thought before I commit to it.
I also got to looking at the Legends of Anglerre (a British comic-based FATE RPG) “plot stress” system. Basically, it’s a system for setting u a plotline with a tipping point, and then activating it through “player inflicted damage.” If you understand the FATE Fractal, then you likely get how this works. (The FATE Fractal is the idea that any thing can be built in game terms like a PC, and act and be acted on accordingly.) I’m hoping this is something I can incorporate into the StarSea.
I was reminded of a game that could be in my “Influences” chapter: Fading Suns. It seems that FASA now has the rights to the game, publishing a third edition, now in two books. I have the first and second editions, and I liked the setting, but my setting is going to be a bit different. My setting is more like Spelljammer, but less silly and with some more modern influences. Fading Suns is more like Warhammer 40k: a sci-fi setting with some magic-like weirdness.
I repeat these things to remind myself as much as my readers; maybe more.
Well, I have to be up a little earlier tomorrow (to earn the money for that keyboard!), so I’m calling it a night. Later.